The social impact of online games: The case of Germany
Research output: Contributions to collected editions/works › Chapter › peer-review
Authors
The increasing uptake of broadband Internet connections not only involves a growing number of Internet users; increasing numbers of computer gamers are also using the Internet for online gaming. In addition to the continual increase in Internet use, the impact of the ‘breakthrough hit’ (Ducheneaut et al., 2006) of the massively multiplayer online role-playing game (MMORPG), World of Warcraft (WoW), which made online gaming a mass phenomenon, can be considered a major factor in this development of online gaming. In spring 2008, WoW was reported to have ten million paying subscribers.
Original language | English |
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Title of host publication | Virtual social networks : mediated, massive and multiplayer sites |
Editors | Niki Panteli |
Number of pages | 23 |
Place of Publication | Basingstoke |
Publisher | Palgrave Macmillan |
Publication date | 16.07.2009 |
Pages | 75-97 |
ISBN (print) | 978-0-230-22928-0, 978-1-349-31066-1 |
ISBN (electronic) | 9780230250888 |
DOIs | |
Publication status | Published - 16.07.2009 |
- Media and communication studies - action game, online game, strategy game, game genre, gaming addiction