Institute of Culture and Aesthetics of Digital Media
Organisational unit: Institute
Organisation profile
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
Main research areas
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana.
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"Du kannst nicht sehen, was Du nicht erklären kannst«
Warnke, M., 1995, Weltbilder, Bildwelten: Computergestützte Visionen. Dencker, K. P. (ed.). Hamburg: Hans-Bredow-Institut für Medienforschung an der Universität Hamburg, p. 6-9 4 p. (Interface; vol. 2).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Size does matter
Warnke, M., 1999, Virtual Space Explorers: Experimente im Datenraum. Gramelsberger, G. & Klein, M. (eds.). 1 ed. Frankfurt/Main: INM - Institut für neue Medien, p. 38-45 8 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Das digitale Bild des Architekturentwurfs
Stöcklmayr, N., 2010, UNI*VERS : Junge Forschung in Wissenschaft und Kunst. Bast, G., Bettel, F. & Hollendonner, B. (eds.). Wien: Springer-Verlag Wien, p. 59 - 69 11 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Digitale Archive
Warnke, M., 2002, Archivprozesse: die Kommunikation der Aufbewahrung. Pompe, H. & Scholz, L. (eds.). Köln: DuMont Literatur und Kunst Verlag, p. 269-281 13 p. (Mediologie; vol. 5).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Das Medium in Turings Maschine
Warnke, M., 1997, HyperKult: Geschichte, Theorie und Kontext digitaler Medien. Warnke, M., Coy, W. & Tholen, G. C. (eds.). Basel: Stroemfeld, p. 69-82 14 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Lebende Prototypen und lebhafte Artefakte: Die (Un-)Gewissheiten der Bionik
Müggenburg, J., 2011, In: Ilinx. Berliner Beiträge zur Kulturwissenschaft. 2, p. 1-20 21 p.Research output: Journal contributions › Journal articles › Research › peer-review
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The Game Player's Duty: The User as the Gestalt of Ports
Pias, C., 2011, Media Archaeology: approaches, applications, and implications. Huhtamo, E. & Parikka, J. (eds.). Berkeley: University of California Press, p. 164-183 20 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Die papiernen Tafeln des Alan Mathison Turing
Warnke, M., 2006, Turings Tables. John, F. (ed.). Courtesy Galerie Schüppenhauer Köln, p. 28-36 5 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Logic as a Medium
Warnke, M., 2010, Logic and Structure of the Computer Game. Günzel, S., Liebe, M. & Mersch, D. (eds.). Universitätsverlag Potsdam, p. 64-74 11 p. (DIGAREC Series; vol. 04).Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
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Übermittlung, Passage, Kanal, Medium
Warnke, M., 2010, Sujet Supposé Savoir: Zum Moment der Übertragung in Kunst Pädagogik Psychoanalyse. Crommelin, A., Meyer, T. & Zahn, M. (eds.). Berlin: Kulturverlag Kadmos , p. 83-85 3 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research