Institute of Culture and Aesthetics of Digital Media

Organisational unit: Institute

Organisation profile

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.

Main research areas

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation. 

The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana. 

  1. Published

    Eine digitale Ordnung der Dinge

    Warnke, M., 1998, Umarmungen.../Embraces – Anna Oppermanns Ensemble "Umarmungen, Unerklärliches und eine Gedichtzeile von R.M.R.": Ein hypermediales Bild-Text-Archiv zu Ensemble und Werk. Warnke, M. & Hossmann, H. (eds.). Frankfurt/Main: Stroemfeld, p. 14-21 8 p. (Roter Stern).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  2. Published

    "Du kannst nicht sehen, was Du nicht erklären kannst«

    Warnke, M., 1995, Weltbilder, Bildwelten: Computergestützte Visionen. Dencker, K. P. (ed.). Hamburg: Hans-Bredow-Institut für Medienforschung an der Universität Hamburg, p. 6-9 4 p. (Interface; vol. 2).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  3. Published

    Size does matter

    Warnke, M., 1999, Virtual Space Explorers: Experimente im Datenraum. Gramelsberger, G. & Klein, M. (eds.). 1 ed. Frankfurt/Main: INM - Institut für neue Medien, p. 38-45 8 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  4. Published

    Das digitale Bild des Architekturentwurfs

    Stöcklmayr, N., 2010, UNI*VERS : Junge Forschung in Wissenschaft und Kunst. Bast, G., Bettel, F. & Hollendonner, B. (eds.). Wien: Springer-Verlag Wien, p. 59 - 69 11 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  5. Published

    Digitale Archive

    Warnke, M., 2002, Archivprozesse: die Kommunikation der Aufbewahrung. Pompe, H. & Scholz, L. (eds.). Köln: DuMont Literatur und Kunst Verlag, p. 269-281 13 p. (Mediologie; vol. 5).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  6. Published

    Das Medium in Turings Maschine

    Warnke, M., 1997, HyperKult: Geschichte, Theorie und Kontext digitaler Medien. Warnke, M., Coy, W. & Tholen, G. C. (eds.). Basel: Stroemfeld, p. 69-82 14 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  7. Published

    Lebende Prototypen und lebhafte Artefakte: Die (Un-)Gewissheiten der Bionik

    Müggenburg, J., 2011, In: Ilinx. Berliner Beiträge zur Kulturwissenschaft. 2, p. 1-20 21 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  8. Published

    The Game Player's Duty: The User as the Gestalt of Ports

    Pias, C., 2011, Media Archaeology: approaches, applications, and implications. Huhtamo, E. & Parikka, J. (eds.). Berkeley: University of California Press, p. 164-183 20 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  9. Published

    Die papiernen Tafeln des Alan Mathison Turing

    Warnke, M., 2006, Turings Tables. John, F. (ed.). Courtesy Galerie Schüppenhauer Köln, p. 28-36 5 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  10. Published

    Logic as a Medium

    Warnke, M., 2010, Logic and Structure of the Computer Game. Günzel, S., Liebe, M. & Mersch, D. (eds.). Universitätsverlag Potsdam, p. 64-74 11 p. (DIGAREC Series; vol. 04).

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review