Institute of Culture and Aesthetics of Digital Media

Organisational unit: Institute

Topics

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.

  1. Journal articles › Research › Peer-reviewed
  2. Published

    Ästhetik des Digitalen: Das Digitale und die Berechenbarkeit

    Warnke, M., 2014, In: Zeitschrift für Ästhetik und Allgemeine Kunstwissenschaft . 59, 2, p. 278-286 9 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  3. Published

    Augmented space: Reale, virtuelle und symbolische Räume

    Warnke, M., 2000, In: Zeitschrift für Semiotik. 22, 3-4, p. 486-487 2 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  4. Published

    Augmented space: Real, virtual and symbolic spaces, a workshop held at the Universitat Luneburg, Germany, July 2000

    Warnke, M., 2000, In: Zeitschrift für Semiotik. 22, 3-4, p. 486-487 2 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  5. Published

    Bats in the Belfry: On the Relationship of Cybernetics and German Media Theory

    Müggenburg, J. K., 28.07.2017, In: Canadian Journal of Communication. 42, 3, p. 467 – 484 18 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  6. Published

    Between symmetry and asymmetry: spontaneous symmetry breaking as narrative knowing

    Borrelli, A., 01.04.2021, In: Synthese. 198, 4, p. 3919-3948 30 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  7. Published

    Bewegte Spiele: Zur Verschiebung des Verhältnisses von Spiel und Alltagswelt durch mobile Games

    Schrape, N. & Fuchs, M., 2013, In: Sprache und Literatur. 44, 1, p. 69-83 15 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  8. Published

    Biofaktizität und Cyborgisierung

    Spreen, D., 2006, In: Erwägen, Wissen, Ethik. 17, 4, p. 602-604 3 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Biologische Ästhetik: (A)Symmetrie und (Un)Sichtbarkeit im Erscheinen des Bauplans

    Berz, P., 2008, In: Trajekte : Zeitschrift des Zentrums für Literatur- und Kulturforschung Berlin. 17, p. 17-24 8 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  10. Published

    Brüchige Hermetik – Zu geschichtstheoretischen Figuren bei Spengler und Kittler

    Schnödl, G., 2021, In: Links Rivista Di Letteratura E Cultura Tedesca. 21, p. 33-42 10 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  11. Published

    Bypassing Mathematics: Das Verhältnis von Bild und Zahl in der Geschichte der Meteorologie

    Schrickel, I., 2010, In: Bildwelten des Wissens. 7, 2, p. 9-18 10 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  12. Published

    Century of Play: 18th Century Precursors of Gamification

    Fuchs, M., 01.04.2016, In: Kinephanos. Special issue, p. 9-33 25 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  13. Published

    Clean by Nature. Lively Surfaces and the Holistic-Systemic Heritage of Contemporary Bionik.

    Müggenburg, J., 2014, In: Communication +1. 3, p. 233-252 30 p., 9.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  14. Published

    Colour and Organization Studies

    Beyes, T., 01.10.2017, In: Organization Studies. 38, 10, p. 1467 - 1482 16 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  15. Published

    Computational Swarming: A Cultural Technique for Generative Architecture

    Vehlken, S., 20.11.2014, In: Footprint. 15, p. 9-24 16 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  16. Published

    Computer als Medium

    Warnke, M., 1993, In: Zeitschrift für Semiotik. 15, 3-4, p. 448-449 2 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  17. Published

    Computer als Medium (Hyperkult V)

    Warnke, M., 1995, In: Zeitschrift für Semiotik. 17, 3-4, p. 474-475 2 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  18. Published

    Computer als Medium (Hyperkult VI)

    Großmann, R., 1997, In: Zeitschrift für Semiotik. 19, 4, p. 499-500 2 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  19. Published

    Constructing strangeness: Exploratory modeling and concept formation

    Borrelli, A., 20.08.2021, In: Perspectives on Science. 29, 4, p. 388-408 21 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  20. Published

    Creative Network Communities in the Translocal Space of Digital Networks

    Smite, R., 05.2013, In: Human Technology. 9, 1, p. 4-21 18 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  21. Published

    Culture, Technology, and Process in “Media Theories”: Toward a shift in the understanding of media in organizational research

    Hoof, F. & Boell, S. K., 01.09.2019, In: Organization. 26, 5, p. 636-654 19 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

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