Institute of Culture and Aesthetics of Digital Media
Organisational unit: Institute
Topics
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
- Journal articles › Research › Peer-reviewed
- Published
Ästhetik des Digitalen: Das Digitale und die Berechenbarkeit
Warnke, M., 2014, In: Zeitschrift für Ästhetik und Allgemeine Kunstwissenschaft . 59, 2, p. 278-286 9 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Augmented space: Reale, virtuelle und symbolische Räume
Warnke, M., 2000, In: Zeitschrift für Semiotik. 22, 3-4, p. 486-487 2 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Augmented space: Real, virtual and symbolic spaces, a workshop held at the Universitat Luneburg, Germany, July 2000
Warnke, M., 2000, In: Zeitschrift für Semiotik. 22, 3-4, p. 486-487 2 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Bats in the Belfry: On the Relationship of Cybernetics and German Media Theory
Müggenburg, J. K., 28.07.2017, In: Canadian Journal of Communication. 42, 3, p. 467 – 484 18 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Between symmetry and asymmetry: spontaneous symmetry breaking as narrative knowing
Borrelli, A., 01.04.2021, In: Synthese. 198, 4, p. 3919-3948 30 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Bewegte Spiele: Zur Verschiebung des Verhältnisses von Spiel und Alltagswelt durch mobile Games
Schrape, N. & Fuchs, M., 2013, In: Sprache und Literatur. 44, 1, p. 69-83 15 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Biofaktizität und Cyborgisierung
Spreen, D., 2006, In: Erwägen, Wissen, Ethik. 17, 4, p. 602-604 3 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Biologische Ästhetik: (A)Symmetrie und (Un)Sichtbarkeit im Erscheinen des Bauplans
Berz, P., 2008, In: Trajekte : Zeitschrift des Zentrums für Literatur- und Kulturforschung Berlin. 17, p. 17-24 8 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Brüchige Hermetik – Zu geschichtstheoretischen Figuren bei Spengler und Kittler
Schnödl, G., 2021, In: Links Rivista Di Letteratura E Cultura Tedesca. 21, p. 33-42 10 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Bypassing Mathematics: Das Verhältnis von Bild und Zahl in der Geschichte der Meteorologie
Schrickel, I., 2010, In: Bildwelten des Wissens. 7, 2, p. 9-18 10 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Century of Play: 18th Century Precursors of Gamification
Fuchs, M., 01.04.2016, In: Kinephanos. Special issue, p. 9-33 25 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Clean by Nature. Lively Surfaces and the Holistic-Systemic Heritage of Contemporary Bionik.
Müggenburg, J., 2014, In: Communication +1. 3, p. 233-252 30 p., 9.Research output: Journal contributions › Journal articles › Research › peer-review
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Colour and Organization Studies
Beyes, T., 01.10.2017, In: Organization Studies. 38, 10, p. 1467 - 1482 16 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Computational Swarming: A Cultural Technique for Generative Architecture
Vehlken, S., 20.11.2014, In: Footprint. 15, p. 9-24 16 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Computer als Medium
Warnke, M., 1993, In: Zeitschrift für Semiotik. 15, 3-4, p. 448-449 2 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Computer als Medium (Hyperkult V)
Warnke, M., 1995, In: Zeitschrift für Semiotik. 17, 3-4, p. 474-475 2 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Computer als Medium (Hyperkult VI)
Großmann, R., 1997, In: Zeitschrift für Semiotik. 19, 4, p. 499-500 2 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Constructing strangeness: Exploratory modeling and concept formation
Borrelli, A., 20.08.2021, In: Perspectives on Science. 29, 4, p. 388-408 21 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Creative Network Communities in the Translocal Space of Digital Networks
Smite, R., 05.2013, In: Human Technology. 9, 1, p. 4-21 18 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Culture, Technology, and Process in “Media Theories”: Toward a shift in the understanding of media in organizational research
Hoof, F. & Boell, S. K., 01.09.2019, In: Organization. 26, 5, p. 636-654 19 p.Research output: Journal contributions › Journal articles › Research › peer-review