School of Culture and Society

Organisational unit: Research School

Organisation profile

Leuphana University Lüneburg's School of Culture and Society is driven by the deep conviction that contemporary scientific and societal challenges can only be addressed by transcending traditional academic disciplines. Our college’s five institutes feature more than one hundred faculty from disciplines including art history, literary studies, media studies, philosophy, sociology, geography, and history. Together, they form a highly integrated network in terms of both their research and teaching, continuing a successful tradition of cooperation and collaboration in cultural studies that has defined our programme for almost forty years.

Main research areas

 

Culture and Society at Leuphana

More than 100 academics from the humanities and social sciences work at the School of Culture and Society at Leuphana. They pursue the shared goal of further developing the cultural studies project in the context of changing socio-cultural conditions. The point is not to dissolve individual disciplines in the humanities and social sciences, but rather to establish a specific cultural studies programme that aims at a critique of the present.

Research Areas

The School of Culture and Society focuses on cross-disciplinary research that explores questions that are highly significant to contemporary society. Our two primary research areas (Digital Cultures and Cultures of Critique) and our one research initiative (Cultures of Conflict) form a framework for innovative, advanced research in cultural studies. All of these research areas rely heavily on collaboration, and they include colloquia, conferences, and summer programs as well as ongoing collaborations with numerous externally funded projects.

 

  1. Published

    Gefährdungen der Zukunft

    Sprenger, F., 2010, Gefahrensinn. Engell, L., Siegert, B. & Vogl, J. (eds.). München: Wilhelm Fink Verlag, p. 79-91 13 p. ( Archiv für Mediengeschichte; vol. 9).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  2. Published

    Ge-/Beschriebenes Gesicht: Zwischen Poetisierung, Physiognomik und Ausdruck

    Wälchli, T. & Woisnitza, M., 2017, Das Gesicht: Bilder, Medien, Formate. Weigel, S. (ed.). 1 ed. Göttingen : Wallstein Verlag, p. 40-46 6 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  3. Published

    Gathering Voices, Feeling Relations: Arlene Raven

    Lochner, O., 04.2022, Why Art Criticism? : A Reader. Söntgen, B. & Voss, J. (eds.). Berlin: Hatje Cantz Verlag, p. 249-250 2 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesTransferpeer-review

  4. Published

    Gasteditorial

    Kühn, M. & Münch, S., 03.07.2019, In: DISP. 55, 3, p. 20-21 2 p.

    Research output: Journal contributionsOther (editorial matter etc.)Research

  5. Published

    Garnisionsstädte und Konversionsfolgen

    Pez, P. & Sachs, K., 2002, Nationalatlas Bundesrepublik Deutschland: Bd. 5: Dörfer und Städte. Friedrich, K., Hahn, B., Popp, H. & Mayr, A. (eds.). Heidelberg [u.a.]: Spektrum Akademischer Verlag, p. 104-105 2 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  6. Published

    Gamification - die Ausweitung der Spielzone

    Fuchs, M., 2013, In: DU - das Kulturmagazin. 839, 9, p. 82 - 87 6 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  7. Published

    Gamification and Governmentality

    Schrape, N., 23.06.2014, Rethinking Gamification. Mathias, F., Fizek, S., Ruffino, P. & Schrape, N. (eds.). Lüneburg: meson press, p. 21-46 26 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  8. Published

    Gamification: Geheimwaffe oder Bullshit?

    Fuchs, M., 01.01.2017, In: form Design Magazine. 269, p. 57-60 4 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Games und Gamification: Kulturhistorische, medienwissenschaftliche, politische und ästhetische Dimensionen

    Fuchs, M., 23.11.2020, Lüneburg. 318 p.

    Research output: Books and anthologiesPost-doctoral dissertations

  10. Published

    Games, Fights, Collaborations: Das Spiel von Grenze und Überschreitung - Kunst und Cultural Studies in den 90er Jahren

    von Bismarck, B., Stoller, D. & Wuggenig, U. (Editor), 1996, Ostfildern-Ruit: Hatje Cantz Verlag. 243 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch