Student Game Design for Language Learning
Publikation: Beiträge in Sammelwerken › Kapitel › begutachtet
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The Palgrave Encyclopedia of Computer-Assisted Language Learning. Hrsg. / Lee McCallum; Dara Tafazoli. Band 1 1. Aufl. Cham: Palgrave Macmillan, 2025.
Publikation: Beiträge in Sammelwerken › Kapitel › begutachtet
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TY - CHAP
T1 - Student Game Design for Language Learning
AU - Schmidt, Torben
PY - 2025/3/18
Y1 - 2025/3/18
N2 - This entry explores the transformative impact of game development activities (digital and non-digital) on diverse facets of student learning, with a special emphasis on foreign language learning. Focusing on creativity, problem-solving skills, motivation, attitudes, literacy, language skills, and digital capabilities, this review integrates findings from various studies to underscore the potential of game design activities in enriching both cognitive and affective dimensions of education. Across diverse contexts and age groups, the collective evidence illuminates the positive influence of student game design for learning, shedding light on its ability to engage and enhance students’ overall learning experiences.
AB - This entry explores the transformative impact of game development activities (digital and non-digital) on diverse facets of student learning, with a special emphasis on foreign language learning. Focusing on creativity, problem-solving skills, motivation, attitudes, literacy, language skills, and digital capabilities, this review integrates findings from various studies to underscore the potential of game design activities in enriching both cognitive and affective dimensions of education. Across diverse contexts and age groups, the collective evidence illuminates the positive influence of student game design for learning, shedding light on its ability to engage and enhance students’ overall learning experiences.
KW - Didactics of English as a foreign language
KW - Digital Games for Learning
KW - computer-assisted language learning (CALL)
KW - game design
KW - creativity
KW - design-thinking
KW - game literacies
U2 - 10.1007/978-3-031-51447-0_140-1
DO - 10.1007/978-3-031-51447-0_140-1
M3 - Chapter
SN - 978-3-031-51447-0
VL - 1
BT - The Palgrave Encyclopedia of Computer-Assisted Language Learning
A2 - McCallum, Lee
A2 - Tafazoli, Dara
PB - Palgrave Macmillan
CY - Cham
ER -