Mapping the Imaginary - Maps in Fantasy Role-Playing-Games

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Mapping the Imaginary - Maps in Fantasy Role-Playing-Games. / Röhl, Tobias; Herbrik, Regine.
in: FQS - Forum Qualitative Sozialforschung, Jahrgang 9, Nr. 3, Art 25, 2008.

Publikation: Beiträge in ZeitschriftenZeitschriftenaufsätzeLehrebegutachtet

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@article{83619974c8eb49c194d88c101ecdf29f,
title = "Mapping the Imaginary - Maps in Fantasy Role-Playing-Games",
abstract = "This paper deals with cartographic representations as means of communicating the imaginary using maps in fantasy role-playing games as an example. Drawing on SCHUTZian accounts of intersubjectivity and communication we understand maps as one of many strategies to deal with the problem of {"}medium transcendencies{"} posed by communicating with others. The methodology of {"}sociological hermeneutics{"} (SOEFFNER) is introduced as means of approaching maps and the interactions they are involved in. In our analyses of maps used in role-playing games we can then show that maps are not only a means of locating oneself but also a means of actively creating a meaningful place in which we are entangled. Thus, maps help to form a sense of belonging in (imaginary) territories which are only given to us in mediated form.",
keywords = "Cultural Distribution/Cultural Organization, Sociology, maps, cartography, role-playing games, video hermeneutics, sociological hermeneutics, visual sociology",
author = "Tobias R{\"o}hl and Regine Herbrik",
year = "2008",
doi = "10.17169/fqs-9.3.1162",
language = "English",
volume = "9",
journal = "FQS - Forum Qualitative Sozialforschung",
issn = "1438-5627",
publisher = "Freie Universit{\"a}t Berlin",
number = "3",

}

RIS

TY - JOUR

T1 - Mapping the Imaginary - Maps in Fantasy Role-Playing-Games

AU - Röhl, Tobias

AU - Herbrik, Regine

PY - 2008

Y1 - 2008

N2 - This paper deals with cartographic representations as means of communicating the imaginary using maps in fantasy role-playing games as an example. Drawing on SCHUTZian accounts of intersubjectivity and communication we understand maps as one of many strategies to deal with the problem of "medium transcendencies" posed by communicating with others. The methodology of "sociological hermeneutics" (SOEFFNER) is introduced as means of approaching maps and the interactions they are involved in. In our analyses of maps used in role-playing games we can then show that maps are not only a means of locating oneself but also a means of actively creating a meaningful place in which we are entangled. Thus, maps help to form a sense of belonging in (imaginary) territories which are only given to us in mediated form.

AB - This paper deals with cartographic representations as means of communicating the imaginary using maps in fantasy role-playing games as an example. Drawing on SCHUTZian accounts of intersubjectivity and communication we understand maps as one of many strategies to deal with the problem of "medium transcendencies" posed by communicating with others. The methodology of "sociological hermeneutics" (SOEFFNER) is introduced as means of approaching maps and the interactions they are involved in. In our analyses of maps used in role-playing games we can then show that maps are not only a means of locating oneself but also a means of actively creating a meaningful place in which we are entangled. Thus, maps help to form a sense of belonging in (imaginary) territories which are only given to us in mediated form.

KW - Cultural Distribution/Cultural Organization

KW - Sociology

KW - maps

KW - cartography

KW - role-playing games

KW - video hermeneutics

KW - sociological hermeneutics

KW - visual sociology

U2 - 10.17169/fqs-9.3.1162

DO - 10.17169/fqs-9.3.1162

M3 - Journal articles

VL - 9

JO - FQS - Forum Qualitative Sozialforschung

JF - FQS - Forum Qualitative Sozialforschung

SN - 1438-5627

IS - 3

M1 - Art 25

ER -

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