The Influence of Robots’ Emotion Expressions on the Uncanny-Valley-Effect

Aktivität: Vorträge und GastvorlesungenPräsentationen (Poster ua.)Forschung

Nico Tschöpe - Sprecher*in

Julian Reiser - Ko-Autor*in

Michael Oehl - Ko-Autor*in

Rainer Höger - Ko-Autor*in

21.09.201425.09.2014

Veranstaltung

49. Kongress der Deutschen Gesellschaft für Psychologie 2014: Vielfalt der Psychologie

21.09.1425.09.14

Bochum, Deutschland

Veranstaltung: Konferenz

Zuletzt angesehen

Publikationen

  1. The explanatory power of Carnegie Classification in predicting engagement indicators
  2. Biodegradability and genotoxicity of surface functionalized colloidal silica (SiO2) particles in the aquatic environment
  3. Polynomial Augmented Extended Kalman Filter to Estimate the State of Charge of Lithium-Ion Batteries
  4. What´s in a net? or: The end of the average
  5. Optimal dynamic scale and structure of a multi-pollution economy
  6. Value Structure and Dimensions
  7. Soft Skills for Hard Constraints
  8. Adaptive control of the nonlinear dynamic behavior of the cantilever-sample system of an atomic force microscope
  9. Logistic Operating Curves in Theory and Practice
  10. A decoupling dynamic estimator for online parameters indentification of permanent magnet three-phase synchronous motors
  11. Comparison of Software Tools for Liquid Chromatography-High-Resolution Mass Spectrometry Data Processing in Nontarget Screening of Environmental Samples
  12. A utilitarian notion of responsibility for sustainability
  13. Using a Seminorm for Wavelet Denoising of sEMG Signals for Monitoring during Rehabilitation with Embedded Orthosis System
  14. The Dialectics of Open Access
  15. HR practices and ambidexterity in small- and medium-sized consulting firms: An exploratory multi-case study
  16. Accidental Representation–The Reconfiguration of Representation through Social Media
  17. The Effect of Implicit Moral Attitudes on Managerial Decision-Making
  18. Project-Mentoring in Engineering Education - a competence-oriented teaching and learning approach
  19. Computer Game Worlds