Ludotopia – Workshop on Spaces, Places and Territories in Computer Games

Aktivität: Wissenschaftliche und künstlerische VeranstaltungenExternen Workshops, Kursen, SeminarenForschung

Niklas Schrape - Sprecher*in

    Ludotopia Workshop I

    Der erste Workshop zur Untersuchung der Rolle des Raums im Computerspiel.

    Vortrag: "The Rhetoric of Game Space in Global Conflicts: Palestine"
    18.05.2010
    Ludotopia – Workshop on Spaces, Places and Territories in Computer Games

    Veranstaltung

    Ludotopia – Workshop on Spaces, Places and Territories in Computer Games

    27.05.1029.05.10

    Kopenhagen, Dänemark

    Veranstaltung: Workshop

    Zuletzt angesehen

    Publikationen

    1. Exploring the Uncanny-Valley-Effect in Affective Human-Robot Interaction
    2. Systematic feature evaluation for gene name recognition
    3. How generative drawing affects the learning process
    4. Control of a Three-Axis Robot with Super Twisting Sliding Mode Control
    5. Training effects of two different unstable shoe constructions on postural control in static and dynamic testing situations
    6. From entity to process
    7. Effects of maize roots on aggregate stability and enzyme activities in soil
    8. Errors, error taxonomies, error prevention, and error management
    9. Geometric structures for the parameterization of non-interacting dynamics for multi-body mechanisms
    10. A cognitive mapping approach to understanding public objection to energy infrastructure
    11. A new way of assessing the interaction of a metallic phase precursor with a modified oxide support substrate as a source of information for predicting metal dispersion
    12. Set oriented approximation of invariant manifolds
    13. Automated Invoice Processing: Machine Learning-Based Information Extraction for Long Tail Suppliers
    14. There is no Software, there are just Services: Introduction
    15. Optimal dynamic scale and structure of a multi-pollution economy
    16. The dynamics of prior entry in serial visual processing
    17. Errors in Training Computer Skills
    18. Highlight, Write, Elaborate: Note-Taking Strategies to Master Reality-Based Mathematical Tasks
    19. An Overview of Electro Hydraulic Full Variable Valve Train Systems to Reduce Emissions in Internal Combustion Engines
    20. Mapping Complexity in Environmental Governance
    21. ASSESS — automatic self-assessment using linked data
    22. How alloying and processing effects can influence the microstructure and mechanical properties of directly extruded thin zinc wires
    23. Schooling, local knowledge and working memory
    24. Introduction: Habitual Action, Automaticity, and Control
    25. Reporting and Analysing the Environmental Impact of Language Models on the Example of Commonsense Question Answering with External Knowledge
    26. Biodiversity in space and time - towards a grid mapping for Mongolia
    27. archiDART: an R package for the automated computation of plant root architectural traits
    28. AGDISTIS-agnostic disambiguation of named entities using linked open data
    29. Pathways of Data-driven Business Model Design and Realization