Operative communication: project Cybersyn and the intersection of information design, interface design, and interaction design

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Operative communication: project Cybersyn and the intersection of information design, interface design, and interaction design. / Vehlken, Sebastian.
In: AI and Society, Vol. 37, No. 3, 09.2022, p. 1131-1152.

Research output: Journal contributionsJournal articlesResearchpeer-review

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@article{dedcd376880a400aaf8a3223fb93d9b0,
title = "Operative communication: project Cybersyn and the intersection of information design, interface design, and interaction design",
abstract = "This article examines the connecting lines between the Chilean Project Cybersyn{\textquoteright}s interface design, the German Hochschule f{\"u}r Gestaltung Ulm and its cybernetically inspired approaches towards information design, and later developments in interaction design and the emerging field of Human–Computer Interaction in the USA. In particular, it first examines how early works of designers Tom{\`a}s Maldonado and Gui Bonsiepe on operative communication, that is, language-independent (and thus internationalizable) pictogram systems and visual grammars for computational systems, were intertwined with attempts to ground industrial design in a scientific methodology, to address an era of computing machines, and to develop the concept of the interface as a heuristic for a renovated design thinking. It thereby also reconstructs further historical vanishing lines—e.g. the pictorial grammar of Otto Neurath{\textquoteright}s ISOTYPE—of the development of the {\textquoteleft}ulm model{\textquoteright} of design. Second, the article explores how an apprehension of first-order cybernetics in West Germany—e.g. represented by hfg ulm staff like Max Bense or Abraham Moles, merged with Cybersyn{\textquoteright}s second-order cybernetics ideas, as represented by Stafford Beer{\textquoteright}s Viable System Model. And third, it asks about a further conceptual turn regarding an understanding of design which resulted in a focus on communicative interaction, e.g. in the later works of Fernando Flores and Terry Winograd on HCI, or in Beer{\textquoteright}s Team Syntegrity approach. As an effect, the text will explore a specific and international network of cybernetic thinking between Latin America, Europe, and North America which emerged around Project Cybersyn, and which was occupied with questions of HCI, a democratization of design, and intelligence amplification.",
keywords = "Cybersyn, Design history, HFG Ulm, Information theory, Interaction design, Interface design, Media and communication studies",
author = "Sebastian Vehlken",
note = "Publisher Copyright: {\textcopyright} 2022, The Author(s).",
year = "2022",
month = sep,
doi = "10.1007/s00146-021-01346-2",
language = "English",
volume = "37",
pages = "1131--1152",
journal = "AI and Society",
issn = "0951-5666",
publisher = "Springer",
number = "3",

}

RIS

TY - JOUR

T1 - Operative communication

T2 - project Cybersyn and the intersection of information design, interface design, and interaction design

AU - Vehlken, Sebastian

N1 - Publisher Copyright: © 2022, The Author(s).

PY - 2022/9

Y1 - 2022/9

N2 - This article examines the connecting lines between the Chilean Project Cybersyn’s interface design, the German Hochschule für Gestaltung Ulm and its cybernetically inspired approaches towards information design, and later developments in interaction design and the emerging field of Human–Computer Interaction in the USA. In particular, it first examines how early works of designers Tomàs Maldonado and Gui Bonsiepe on operative communication, that is, language-independent (and thus internationalizable) pictogram systems and visual grammars for computational systems, were intertwined with attempts to ground industrial design in a scientific methodology, to address an era of computing machines, and to develop the concept of the interface as a heuristic for a renovated design thinking. It thereby also reconstructs further historical vanishing lines—e.g. the pictorial grammar of Otto Neurath’s ISOTYPE—of the development of the ‘ulm model’ of design. Second, the article explores how an apprehension of first-order cybernetics in West Germany—e.g. represented by hfg ulm staff like Max Bense or Abraham Moles, merged with Cybersyn’s second-order cybernetics ideas, as represented by Stafford Beer’s Viable System Model. And third, it asks about a further conceptual turn regarding an understanding of design which resulted in a focus on communicative interaction, e.g. in the later works of Fernando Flores and Terry Winograd on HCI, or in Beer’s Team Syntegrity approach. As an effect, the text will explore a specific and international network of cybernetic thinking between Latin America, Europe, and North America which emerged around Project Cybersyn, and which was occupied with questions of HCI, a democratization of design, and intelligence amplification.

AB - This article examines the connecting lines between the Chilean Project Cybersyn’s interface design, the German Hochschule für Gestaltung Ulm and its cybernetically inspired approaches towards information design, and later developments in interaction design and the emerging field of Human–Computer Interaction in the USA. In particular, it first examines how early works of designers Tomàs Maldonado and Gui Bonsiepe on operative communication, that is, language-independent (and thus internationalizable) pictogram systems and visual grammars for computational systems, were intertwined with attempts to ground industrial design in a scientific methodology, to address an era of computing machines, and to develop the concept of the interface as a heuristic for a renovated design thinking. It thereby also reconstructs further historical vanishing lines—e.g. the pictorial grammar of Otto Neurath’s ISOTYPE—of the development of the ‘ulm model’ of design. Second, the article explores how an apprehension of first-order cybernetics in West Germany—e.g. represented by hfg ulm staff like Max Bense or Abraham Moles, merged with Cybersyn’s second-order cybernetics ideas, as represented by Stafford Beer’s Viable System Model. And third, it asks about a further conceptual turn regarding an understanding of design which resulted in a focus on communicative interaction, e.g. in the later works of Fernando Flores and Terry Winograd on HCI, or in Beer’s Team Syntegrity approach. As an effect, the text will explore a specific and international network of cybernetic thinking between Latin America, Europe, and North America which emerged around Project Cybersyn, and which was occupied with questions of HCI, a democratization of design, and intelligence amplification.

KW - Cybersyn

KW - Design history

KW - HFG Ulm

KW - Information theory

KW - Interaction design

KW - Interface design

KW - Media and communication studies

UR - http://www.scopus.com/inward/record.url?scp=85122967146&partnerID=8YFLogxK

UR - https://www.mendeley.com/catalogue/9a94e67c-122c-328a-8325-fcb7aae1fa48/

U2 - 10.1007/s00146-021-01346-2

DO - 10.1007/s00146-021-01346-2

M3 - Journal articles

AN - SCOPUS:85122967146

VL - 37

SP - 1131

EP - 1152

JO - AI and Society

JF - AI and Society

SN - 0951-5666

IS - 3

ER -