Games, culture and English - Bringing Digital Games and Gaming Culture into the EFL Classroom
Research output: Journal contributions › Journal articles › Education
Standard
Games, culture and English - Bringing Digital Games and Gaming Culture into the EFL Classroom. / Jones, Roger Dale; Schmidt, Torben.
In: Praxis Englisch, No. 6, 2014, p. 39-43.
In: Praxis Englisch, No. 6, 2014, p. 39-43.
Research output: Journal contributions › Journal articles › Education
Harvard
Jones, RD & Schmidt, T 2014, 'Games, culture and English - Bringing Digital Games and Gaming Culture into the EFL Classroom', Praxis Englisch, no. 6, pp. 39-43.
APA
Jones, R. D., & Schmidt, T. (2014). Games, culture and English - Bringing Digital Games and Gaming Culture into the EFL Classroom. Praxis Englisch, (6), 39-43.
Vancouver
Jones RD, Schmidt T. Games, culture and English - Bringing Digital Games and Gaming Culture into the EFL Classroom. Praxis Englisch. 2014;(6):39-43.
Bibtex
@article{63121a89b65848518546c1dbf468855a,
title = "Games, culture and English - Bringing Digital Games and Gaming Culture into the EFL Classroom",
keywords = "Didactics of English as a foreign language",
author = "Jones, {Roger Dale} and Torben Schmidt",
year = "2014",
language = "English",
pages = "39--43",
journal = "Praxis Englisch",
issn = "1865-4010",
publisher = "Bildungshaus Schulbuchverlage Westermann",
number = "6",
}
RIS
TY - JOUR
T1 - Games, culture and English - Bringing Digital Games and Gaming Culture into the EFL Classroom
AU - Jones, Roger Dale
AU - Schmidt, Torben
PY - 2014
Y1 - 2014
KW - Didactics of English as a foreign language
M3 - Journal articles
SP - 39
EP - 43
JO - Praxis Englisch
JF - Praxis Englisch
SN - 1865-4010
IS - 6
ER -