Fostering pre-service teachers’ knowledge of ‘teaching games for understanding’ via video-based vs. text-based teaching examples

Research output: Journal contributionsJournal articlesResearchpeer-review

Authors

Background: A topical research question is how pre-service teachers develop professional competencies with regard to game-centered approaches such as ‘Teaching Games for Understanding’ (TGfU). In this context, research on teacher education assumes reflection on teaching examples–including real-life classroom practices–to have positive effects on teachers’ professional development. The role of media used in such examples is unclear, however. While text-based teaching examples might be more favorable for novice learners due to a step-by-step presentation of information, video-based examples that capture the complexity and reality of teaching situations might better foster the learning of advanced pre-service teachers. Method: In a field experiment, we taught principles of TGfU to 136 undergraduate physical education (PE) pre-service teachers and randomly assigned them to three conditions: they either reflected by themselves on a video-based or on a text-based teaching example or completed an open-ended planning-task. For the video-based example, a PE teacher and his class staged different scenes of a teaching unit following a script that focused on ‘badminton-like’ games considering steps and pedagogical principles of TGfU. The video-based example was transcribed and converted into a text-based example. Before the intervention, we assessed the pre-service teachers’ knowledge of game-centered approaches. After the intervention, we measured their knowledge of TGfU and affective-motivational variables (interest, challenge, enjoyment, annoyance). Results: The participants had a (rather low) comparable knowledge before the intervention. After the intervention, we found that reflecting on the video-based example had increased the knowledge of TGfU more than reflecting on the text-based example or completing an open-ended planning-task (medium effect). We found no interaction effect of prior knowledge and condition on the knowledge of TGfU at posttest. Participants with a video-based example reported higher interest and enjoyment after the intervention (medium effect). All other affective-motivational variables did not show significant differences. Discussion: Other studies concentrating on teaching in classrooms found that text-based examples fostered pre-service teachers’ competencies better than video-based examples if they had rather low prior knowledge. One explanation for the present finding could refer to the specific field of study: For novice PE pre-service teachers the supposed benefit of text-based teaching examples does not advance the learning process more than the supposed benefit of video-based examples (realistic display of constitutional aspects of PE). Since interest is closely related to (intrinsic) motivation, and the learners’ motivation is fostered by realistic and authentic context, our finding regarding the condition effect on interest and enjoyment is consistent with assumptions of situated learning theory. Higher motivation, in turn, could lead to a more elaborate analysis of the video-based example, which may ultimately explain the higher level of knowledge, too. Conclusion: The current findings indicate that video-based examples are a very promising means for PE teacher education. This refers in particular to autonomous work in teacher education because in the present study the pre-service teachers reflected on the teaching examples by themselves.

Original languageEnglish
JournalPhysical Education and Sport Pedagogy
Volume27
Issue number1
Pages (from-to)77-90
Number of pages14
ISSN1740-8989
DOIs
Publication statusPublished - 2022
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2020 Association for Physical Education.

Recently viewed

Publications

  1. The IPBES Conceptual Framework - connecting nature and people
  2. Effects of daily static stretch training over 6 weeks on maximal strength, muscle thickness, contraction properties, and flexibility
  3. Amplifying actions for food system transformation: insights from the Stockholm region
  4. End-users’ perspective on digitalization
  5. Introduction
  6. Hands in Focus: Sign Language Recognition Via Top-Down Attention
  7. Moderators of intergroup evaluation in disadvantaged groups
  8. How context affects transdisciplinary research
  9. The magnitude of correlation between deadlift 1RM and jumping performance is sports dependent
  10. Bank management of the net interest margin
  11. Open Innovation in Schools
  12. Performance Saga: Interview 07
  13. Art History Update
  14. Fast Catch Bumerang
  15. Alignment of the life cycle initiative’s “principles for the application of life cycle sustainability assessment” with the LCSA practice
  16. Evaluation of a temporal causal model for predicting the mood of clients in an online therapy
  17. Consequence evaluations and moral concerns about climate change
  18. Systemprogrammierung I
  19. Effect of cascading of higher-lying states on a delayed 1 s-2 p transition after beam-foil excitation of 56 MeV hydrogen-like oxygen and fluorine
  20. Gemachter oder gelebter Tourismus?
  21. Social and dimensional comparison effects on math and reading self-concepts of elementary school children
  22. Studienprogramm Nachhaltigkeit
  23. Analyzing Pragmatic Variation in English
  24. Practical critique: Bridging the gap between critical and practice oriented REDD+ research communities’
  25. Ecosystem Services as a Contested Concept
  26. Modeling of 3D fluid-structure-interaction during in-situ hybridization of double-curved fiber-metal-laminates
  27. Selecting methods for ecosystem service assessment
  28. De-Anonymizing Anonymous
  29. Making REDD+ pay
  30. Relational Transdisciplinarity: Five Reflexive Steps for Embodying Relational Ontologies in Transdisciplinary Learning Contexts
  31. Resilience or vulnerability? Vegetation patterns of a Central Tibetan pastoral ecotone
  32. Evaluating Introductory Lectures in Entrepreneurship
  33. 11. Methoden-Muster
  34. Study of digital morphing tools in the architectural design process