Diversity of Play
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Lüneburg: meson press, 2015. 111 p.
Research output: Books and anthologies › Collected editions and anthologies › Research
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TY - BOOK
T1 - Diversity of Play
A2 - Fuchs, Mathias
N1 - Based on the keynote lectures held at DiGRA2015
PY - 2015/6/1
Y1 - 2015/6/1
N2 - What we experience today is a diversity of play and the ubiquity of games, making them not only a popular medium but also a key medium and probably the leading medium of contemporary society.The coverage of games across media sectors and social niches also makes them a super-medium, a medium that can easily adopt the styles and modes of predecessor media. Games can cannibalise sister media and pretend to be film, radio, narration, performance or sculpture. Games can adopt genres, or masquerade as medieval, futuristic, elegant, brutal or Gothic.
AB - What we experience today is a diversity of play and the ubiquity of games, making them not only a popular medium but also a key medium and probably the leading medium of contemporary society.The coverage of games across media sectors and social niches also makes them a super-medium, a medium that can easily adopt the styles and modes of predecessor media. Games can cannibalise sister media and pretend to be film, radio, narration, performance or sculpture. Games can adopt genres, or masquerade as medieval, futuristic, elegant, brutal or Gothic.
KW - Cultural studies
KW - Play Studies
KW - Game Studies
KW - Uncertainty
KW - Horror
KW - Literature
KW - Mobilisation
KW - Parcour
KW - Digital media
KW - Computer Games
KW - Stanley Parable
U2 - 10.14619/012
DO - 10.14619/012
M3 - Collected editions and anthologies
SN - 978-3-95796-075-7
BT - Diversity of Play
PB - meson press
CY - Lüneburg
ER -