Diversity of Play

Research output: Books and anthologiesCollected editions and anthologiesResearch

Standard

Diversity of Play. / Fuchs, Mathias (Editor).
Lüneburg: meson press, 2015. 111 p.

Research output: Books and anthologiesCollected editions and anthologiesResearch

Harvard

APA

Vancouver

Fuchs M, (ed.). Diversity of Play. Lüneburg: meson press, 2015. 111 p. doi: 10.14619/012

Bibtex

@book{95383bdb564c40e2b73b0aea77cfd47d,
title = "Diversity of Play",
abstract = "What we experience today is a diversity of play and the ubiquity of games, making them not only a popular medium but also a key medium and probably the leading medium of contemporary society.The coverage of games across media sectors and social niches also makes them a super-medium, a medium that can easily adopt the styles and modes of predecessor media. Games can cannibalise sister media and pretend to be film, radio, narration, performance or sculpture. Games can adopt genres, or masquerade as medieval, futuristic, elegant, brutal or Gothic.",
keywords = "Cultural studies, Play Studies, Game Studies, Uncertainty, Horror, Literature, Mobilisation, Parcour, Digital media, Computer Games, Stanley Parable",
editor = "Mathias Fuchs",
note = "Based on the keynote lectures held at DiGRA2015",
year = "2015",
month = jun,
day = "1",
doi = "10.14619/012",
language = "English",
isbn = "978-3-95796-075-7",
publisher = "meson press",
address = "Germany",

}

RIS

TY - BOOK

T1 - Diversity of Play

A2 - Fuchs, Mathias

N1 - Based on the keynote lectures held at DiGRA2015

PY - 2015/6/1

Y1 - 2015/6/1

N2 - What we experience today is a diversity of play and the ubiquity of games, making them not only a popular medium but also a key medium and probably the leading medium of contemporary society.The coverage of games across media sectors and social niches also makes them a super-medium, a medium that can easily adopt the styles and modes of predecessor media. Games can cannibalise sister media and pretend to be film, radio, narration, performance or sculpture. Games can adopt genres, or masquerade as medieval, futuristic, elegant, brutal or Gothic.

AB - What we experience today is a diversity of play and the ubiquity of games, making them not only a popular medium but also a key medium and probably the leading medium of contemporary society.The coverage of games across media sectors and social niches also makes them a super-medium, a medium that can easily adopt the styles and modes of predecessor media. Games can cannibalise sister media and pretend to be film, radio, narration, performance or sculpture. Games can adopt genres, or masquerade as medieval, futuristic, elegant, brutal or Gothic.

KW - Cultural studies

KW - Play Studies

KW - Game Studies

KW - Uncertainty

KW - Horror

KW - Literature

KW - Mobilisation

KW - Parcour

KW - Digital media

KW - Computer Games

KW - Stanley Parable

U2 - 10.14619/012

DO - 10.14619/012

M3 - Collected editions and anthologies

SN - 978-3-95796-075-7

BT - Diversity of Play

PB - meson press

CY - Lüneburg

ER -

DOI