Computer Game Worlds

Research output: Books and anthologiesMonographsResearchpeer-review

Authors

Why do computer games exist?
Computer games dominate millions of private computer screens. For half a century they have no longer been the exclusive business of laboratories, military advisors and subcultures. Nevertheless, no one has ever posed the most obvious of all questions: why do computer games exist? Computer games (as we know them) came unasked for and cannot be taken for granted, if only for this one simple reason. But what peculiar date and place brought such completely heterogeneous appliances, bodies and symbolisms together to form (long-prepared and yet sudden) this totally new kind of game? What type of knowledge is it that cuts across technologies, institutions and machines striving to shape today’s games? Pias’s archaeology of the computer game is not solely a survey of the numerous objects, apparatus and ensembles which have been crafted, constructed and installed only to reappear one day as commercial products. It is, simultaneously and exceedingly, also an epistemical reconstruction of game playing at and with computers and by computers themselves, an archaeology of the computer game which no longer relies on the individual’s freedom from »his« or »her« game. It is the economies of time, decision and regulation, embodied in hard- and software, that form the materiality of the games in which information societies think their own game.
Original languageEnglish
Place of PublicationZürich
PublisherDiaphanes Verlag
Number of pages355
ISBN (print)978-3-0358-0013-5
ISBN (electronic)978-3-0358-0012-8
Publication statusPublished - 2017

Publication series

Namesequenzia

Bibliographical note

Dt. Titel: Computer-Spiel-Welten

Recently viewed

Publications

  1. Implementing UNESCO's Convention on Cultural Diversity at the regional level
  2. Qualitative Daten computergestutzt auswerten
  3. Measurement in Machine Vision Editorial Paper
  4. Enterprise Architecture Management Support for Digital Transformation Projects in Very Large Enterprises
  5. Sustainable development indicators
  6. Structuring multiple perspectives in environmental decision-making
  7. Comparison of an Electrochemical and Luminescence-Based Oxygen Measuring System for Use in the Biodegradability Testing According to Closed Bottle Test (OECD 301D)
  8. Variational pragmatics
  9. Concept of a cloud state modeling system for lead-acid batteries
  10. Learning with summaries
  11. Series foreword
  12. Quantifying the mitigation of temperature extremes by forests and wetlands in a temperate landscape
  13. ‘Forewarned is Forearmed’: Overcoming Multifaceted Challenges of Digital Innovation Units
  14. Power and control on the waterfront
  15. Pragmatics and the English Language, Jonathan Culpeper, Michael Haugh. Palgrave Macmillan, Basingstoke (2014), 316 pp., ISBN: 9780230551732
  16. In favour for the genetic principle
  17. An empirically tested overlap between indigenous and scientific knowledge of a changing climate in Bolivian Amazonia
  18. Behavioural patterns of nocturnal carabid beetles determined by direct observations under red-light conditions
  19. Primary source regions of polychlorinated biphenyls (PCBs) measured in the Arctic
  20. The Island of the Day After.
  21. Saving or Subordinating Life?
  22. Assessing impact of varied social and ecological conditions on inherent vulnerability of Himalayan agriculture communities
  23. Large, particular bovids may require localised conservation effort to prevent extinction
  24. What About Us