Computer Game Worlds

Publikation: Bücher und AnthologienMonografienForschungbegutachtet

Authors

Why do computer games exist?
Computer games dominate millions of private computer screens. For half a century they have no longer been the exclusive business of laboratories, military advisors and subcultures. Nevertheless, no one has ever posed the most obvious of all questions: why do computer games exist? Computer games (as we know them) came unasked for and cannot be taken for granted, if only for this one simple reason. But what peculiar date and place brought such completely heterogeneous appliances, bodies and symbolisms together to form (long-prepared and yet sudden) this totally new kind of game? What type of knowledge is it that cuts across technologies, institutions and machines striving to shape today’s games? Pias’s archaeology of the computer game is not solely a survey of the numerous objects, apparatus and ensembles which have been crafted, constructed and installed only to reappear one day as commercial products. It is, simultaneously and exceedingly, also an epistemical reconstruction of game playing at and with computers and by computers themselves, an archaeology of the computer game which no longer relies on the individual’s freedom from »his« or »her« game. It is the economies of time, decision and regulation, embodied in hard- and software, that form the materiality of the games in which information societies think their own game.
OriginalspracheEnglisch
ErscheinungsortZürich
VerlagDiaphanes Verlag
Anzahl der Seiten355
ISBN (Print)978-3-0358-0013-5
ISBN (elektronisch)978-3-0358-0012-8
PublikationsstatusErschienen - 2017

Publikationsreihe

Namesequenzia

Zuletzt angesehen

Forschende

  1. Felipe Böttcher

Publikationen

  1. Techniques of Control for Energy Optimization in Actuators, Motors, and Power Generation Systems
  2. Swarm Robotics, or: the smartness of 'a bunch of cheap dumb things'
  3. Simulation of stresses during casting of binary magnesium-aluminum alloys
  4. Effect of Sn additions on the age hardening response, microstructures and corrosion resistance of Mg-0.8Ca (wt%) alloys
  5. Anstand
  6. Investigation of the Controllability of Inductive Power Transmission Systems based on Flexible Coils
  7. Play as a creative misuse
  8. Simulation of fatigue crack growth in residual‐stress‐afflicted specimen with a phase‐field model
  9. Appetizers for Business Integration into the heavy Meal of Transdisciplinary Practices
  10. Is there a need for an ICSID appellate structure?
  11. Der Overhead Projektor
  12. Public Viewing
  13. Zukünfte des Computers
  14. In Search of the Dominant Rationale in Sustainability Management
  15. Pythagoreismus
  16. Learning in environmental governance: opportunities for translating theory to practice
  17. Thinking with Diagrams
  18. What makes reading Alexandra Kollontai so intriguing today?
  19. Das Interface der Selbstverborgenheit
  20. endo-Hydroxy-trioxa-tris-σ-homotropilidene
  21. Additive friction stir deposition vs. friction surfacing
  22. Set-oriented numerical analysis of time-dependent transport
  23. Subjektivierung durch Normalisierung
  24. Tree diversity, tree growth, and microclimate independently structure Lepidoptera herbivore community stability
  25. Immaterial and Affective Labour : Explored
  26. Green Software and Green Software Engineering–Definitions, Measurements, and Quality Aspects
  27. § 289 Zinseszinsverbot
  28. Der Raum des Cyberspace
  29. Powder metallurgical synthesis of biodegradable Mg-Hydroxyapatite composites for biomedical applications
  30. "Ich hoffe, du weißt das zu schätzen?!"
  31. Focusing on enquiry-based science education within a european in-service teacher education programme
  32. Identifying Global Challenges for Future Tourism and Tourism Management
  33. Series foreword of Series Editors
  34. Finding one’s rhythm
  35. Mögliches Selbst
  36. Species-specific responses of wood growth to flooding and climate in floodplain forests in central Germany
  37. Bewältigung von Nicht-Anerkennung