Centre for Digital Cultures

Organisational unit: Institute

Organisation profile

The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.

The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:

  • Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
  • User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences? 
  • Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
  • Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
  • Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
  • Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
  • Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?

Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.

Topics

  • Transmedia
  • User and Audience Research 
  • Gamification
  • Common Media
  • Net based Public Broadcast
  • Hybrid Publishing
  • Computer Simulation
  • Artistic Research
  • New Teaching Formats
  1. Published

    Mischverhältnisse: Zur Beziehung von Medien- und Organisationstheorie

    Conrad, L. & Beyes, T., 04.2018, In: Zeitschrift für Medienwissenschaft. 10, 18-1, p. 50-58 9 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  2. Published

    Mit Pixel und Korn: DV-Ästhetik und DOGMA-Film

    Kirchner, A., 2011, Film im Zeitalter "Neuer Medien": Fernsehen und Video. Segeberg, H. (ed.). 1 ed. München: Wilhelm Fink Verlag, Vol. 1. p. 339-366 28 p. (Mediengeschichte des Films; vol. 7).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  3. Published

    Mobility, Media, and the Experiences of Airbnb’s Aesthetic Regime

    Bialski, P., 19.12.2017, Experiencing Networked Urban Mobilities: Practices, Flows, Methods. Freundendal-Pedersen, M., Hartmann-Petersen, K. & Perez Fjalland, E. L. (eds.). 1 ed. New York: Routledge Taylor & Francis Group, 5 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  4. Published

    Mobilizing Memes: The Contagious Socio-Aesthetics of Participation

    Simons, S., 2016, ReClaiming Participation: Technology – Mediation – Collectivity. Mathias, D., Anne, G., Otto, I. & Stock, R. (eds.). Bielefeld: transcript Verlag, p. 231–245 15 p. (Media Studies).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  5. Published

    Mockular

    Kaldrack, I. & Schmitt, T., 18.11.2013, Das Medium meiner Träume: Hartmut Winkler zum 60. Geburtstag. Adelmann, R. & Bergermann, U. (eds.). Berlin: Verbrecher Verlag, p. 283-303 21 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  6. Published

    Modes of Being in Mobile Telecommunication

    Yoshida, M., 2010, In: Aether - The Journal of Media Geography . 5, p. 77-89 13 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  7. Published

    MOOC: Zukunft der Bildung oder Robo-Uni?

    Heise, C., Kießl, M., Kral, C. & Peters, H., 12.04.2014, Jahrbuch Netzpolitik 2013. Beckedahl, M. (ed.). 1 ed. Berlin: newthinking communications, Berlin, p. 153-172 20 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  8. Published

    Motion Capture

    Kaldrack, I., 2014, Wörterbuch kinematografischer Objekte. Göttel, D., Horstmann, F., Müller, J. P., Pantenburg, V., Waack, L., Wuzella, R. & Böttcher, M. (eds.). 1 ed. Berlin: August Verlag, p. 98-100 3 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  9. Published

    Motive vernetzen – Meta-Image als Bild-Zettelkasten: Bilddiskurse in Zeiten des Internet

    Warnke, M., 09.2012, In: FIfF-Kommunikation. 29, 3, p. 50-52 3 p.

    Research output: Journal contributionsJournal articlesResearch

  10. Published

    Musik Computer Tanz: Auf den Spuren des Resonanzparadigmas, 1900/2000

    Leeker, M., 2009, Tanz im Musiktheater – Tanz als Musiktheater: Bericht eines internationalen Symposiums über Beziehungen von Tanz und Musik im Theater. Betzwieser, T., Mungen, A., Münzmay, A. & Schroedter, S. (eds.). Würzburg: Königshausen & Neumann, p. 449-464 15 p. (Thurnauer Schriften zum Musiktheater; vol. 22).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  11. Published

    Mysterium? Mysteria!

    Bachmann, G., 2014, In: Zeitschrift für Kulturwissenschaften. 8, 2, p. 123–126 4 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  12. Published

    Nach der Revolution: Ein Brevier digitaler Kulturen

    Beyes, T. (ed.), Metelmann, J. (ed.) & Pias, C. (ed.), 09.2017, Berlin: Tempus Corporate GmbH. 204 p. (Duisburger Dialoge)(Edition Speersort)

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  13. Published

    Nähe und Empathie: Die Bilderwelten der Kamerafrau Judith Kaufmann

    Giesemann, B. (ed.), Kirchner, A. (ed.), Neubauer, M. (ed.) & Prümm, K. (ed.), 2013, Marburg: Schüren Verlag. 240 p. (Marburger Kameragespräche ; vol. 8, no. 8)

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  14. Published

    Narratives of Independent Production in Video Game Culture

    Ruffino, P., 2013, In: Loading... Journal of the Game Studies Association. 7, 11, p. 106-121 16 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  15. Published
  16. Published

    Networked Disruption: Rethinking Oppositions in Art, Hacktivism and the Business of Social Networking

    Bazzichelli, T., 2013, Aarhus: Aarhus University Press. 261 p.

    Research output: Books and anthologiesMonographsResearchpeer-review

  17. Published

    Networking: La rete come arte

    Bazzichelli, T., 2006, Milano: Costa & Nolan. 333 p.

    Research output: Books and anthologiesMonographsResearch

  18. Published

    Neue Bilder des Wirklichen: Der Kameramann Walter Lassally

    Bolsinger, G. (ed.), Kirchner, A. (ed.), Neubauer, M. (ed.) & Prümm, K. (ed.), 2012, Marburg: Schüren Verlag. 208 p. (Marburger Kameragespräche; vol. 7)

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  19. Published

    Neue Medienpolitik für neue Medien

    Novy, L., 2014, Medienwandel kompakt 2011 - 2013: Netzveröffentlichungen zu Medienökonomie, Medienpolitik & Journalismus. Kappes, C., Krone, J. & Novy, L. (eds.). Wiesbaden: Springer VS, p. 403-406 4 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  20. Published

    Niklas Luhmann am OVG Lüneburg: Zur Entstehung der Systemtheorie

    Beyes, T. (ed.), Warnke, M. (ed.), Hagen, W. (ed.) & Pias, C. (ed.), 2021, Berlin: Duncker & Humblot GmbH. 136 p. (Soziologische Schriften (SOZS); vol. 86)

    Research output: Books and anthologiesCollected editions and anthologiesResearch