Centre for Digital Cultures
Organisational unit: Institute
Organisation profile
The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.
The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:
- Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
- User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences?
- Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
- Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
- Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
- Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
- Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?
Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.
Topics
- Transmedia
- User and Audience Research
- Gamification
- Common Media
- Net based Public Broadcast
- Hybrid Publishing
- Computer Simulation
- Artistic Research
- New Teaching Formats
- 2024
- Published
AI and urban governance: from the perils of smart cities to Amazon Inc. urbanism
Antenucci, I. & Meissner, F., 21.06.2024, Handbook on Public Policy and Artificial Intelligence. Paul, R., Carmel, E. & Cobbe, J. (eds.). Edward Elgar Publishing, p. 423-434 12 p. (Handbooks on Research on Public Policy).Research output: Contributions to collected editions/works › Chapter › peer-review
- Published
Krisen und Diskurse - das Kunstjahr 2023 aus Berliner Sicht
Tollmann, V., 30.03.2024, In: POP. Kultur und Kritik. 13, 1, p. 46-57 12 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Organizing Colour: Toward a Chromatics of the Social
Beyes, T., 01.03.2024, Stanford, CA: Stanford University Press. 292 p. (Sensing Media: Aesthetics, Philosophy, and Cultures of Media)Research output: Books and anthologies › Monographs › Research › peer-review
- Published
Anonymity reprogrammed: How the digital economy is changing our politics of (non)identification through imaginaries of persona-lization and data-neighborhoods
Heinrichs, R., 2024Research output: Books and anthologies › Monographs › Research › peer-review
- Submitted
Glitch(ing)! A refusal and gateway to more caring techno-urban worlds?
Mitrović, M. & Voigt, M-L., 2024, (Submitted) In: Digital Geography and Society.Research output: Journal contributions › Journal articles › Research › peer-review
- 2023
- Published
Eye Contact with the Machine: Gaze Correction in Video Conferencing
Rapoport, R. & Tollmann, V., 11.2023, Video Conferencing: Infrastructures, Practices, Aesthetics. Volmar, A., Moskatova, O. & Distelmeyer, J. (eds.). Bielefeld: transcript Verlag, p. 209-231 23 p. (Digitale Gesellschaft; vol. 53).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Protokoll 28: Quatschmaschine macht Quatsch. Oder auch nicht
Müggenburg, J., Warnke, M. & Tollmann, V., 09.2023, ChatGPT und andere »Quatschmaschinen« : Gespräche mit Künstlicher Intelligenz. Tuschling, A., Sudmann, A. & Dotzler, B. J. (eds.). transcript Verlag, p. 246-254 9 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Skin in the Game: Ästhetik der Dis/Korrelation: Über Shane Densons "Post-Cinematic Bodies“
Tollmann, V., 09.2023, In: CARGO Film/Medien/Kultur. 15, 59, p. 71-73 3 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
We build this city on rocks and (feminist) code: hacking corporate computational designs of cities to come
Voigt, M-L., 24.07.2023, In: Digital Creativity. 34, 2, p. 162-177 16 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Behind the Scenes of Automation: Ghostly Care-Work, Maintenance, and Interferences: Exploring participatory practices and methods to uncover the ghostly presence of humans and human labor in automation
Boeva, Y., Berger, A., Bischof, A., Doggett, O., Heuer, H., Jarke, J., Treusch, P., Søraa, R. A., Tacheva, Z. & Voigt, M. L., 19.04.2023, CHI 2023 - Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. Schmidt, A., Väänänen, K., Goyal, T., Kristensson, P. O. & Peters, A. (eds.). Association for Computing Machinery, Inc, p. 1-5 5 p. 332. (Conference on Human Factors in Computing Systems - Proceedings).Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review