Institute of Culture and Aesthetics of Digital Media
Organisational unit: Institute
Organisation profile
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
Main research areas
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana.
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Informationstechnologie: Das digitale Monopol
Warnke, M., 2001, Euphorie digital?: Aspekte der Wissensvermittlung in Kunst, Kultur und Technologie. Gemmeke, C., John, H. & Krämer, H. (eds.). transcript Verlag, p. 21-33 13 p.Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
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PETAL: a proposal of an XML standard for the visual arts
Terstegge, C., Warnke, M. & Wedemeyer, C., 2002, Electronic Imaging & the Visual Arts. Eva 2002 Florence. Capellini, V., Hemsley, J. & Stanke, G. (eds.). Berlin: Gesellschaft zur Förderung angewandter Informatik e.V., p. 94-99 6 p.Research output: Contributions to collected editions/works › Article in conference proceedings › Research
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Die Selbst-Archive der Anna Oppermann
Wedemeyer, C. & Warnke, M., 2002, Interarchive: Archivarische Praktiken und Handlungsräume im zeitgenössischen Kunstfeld. Bismarck, B., Feldmann, H.-P., Wuggenig, U., Obrist, H.-U. & Stoller, D. (eds.). Köln: Verlag der Buchhandlung Walther König, p. 354-358 5 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Digitale Archive
Warnke, M., 2002, Interarchive: Archivarische Praktiken und Handlungsräume im zeitgenössischen Kunstfeld. Bismarck, B., Feldmann, H.-P., Wuggenig, U., Obrist, H.-U. & Stoller, D. (eds.). Köln: Verlag der Buchhandlung Walther König, p. 200-204 5 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Turing-Medien
Warnke, M., 2002, Die Politik der Maschine: Computer Odyssee 2001. Böhme, H. & Dencker, K. P. (eds.). Hamburg: Hans-Bredow-Institut für Medienforschung an der Universität Hamburg, p. 372-382 11 p. (Interface; vol. 5).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Virtualität und Interaktivität
Warnke, M., 2003, Metzler Lexikon Kunstwissenschaft: Ideen, Methoden, Begriffe. Pfisterer, U. (ed.). Stuttgart [u.a.]: J.B. Metzler, p. 369-372 4 p.Research output: Contributions to collected editions/works › Articles for encyclopedia › Research
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Bilder und Worte
Warnke, M., 2003, Suchbilder: Visuelle Kultur zwischen Algorithmen und Archiven. Ernst, W., Heidenreich, S. & Holl, U. (eds.). Berlin: Kulturverlag Kadmos , p. 57-60 4 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Der Raum des Cyberspace
Warnke, M., 2003, Räume riskieren: Reflexion, Gestaltung und Theorie in evangelischer Perspektive. Brandi-Hinrichs, F., Reitz-Dinse, A. & Grünberg, W. (eds.). Schenefeld: EB-Verlag, p. 271-294 24 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Bildersuche
Warnke, M., 2004, Der Zeitpfeil im Digitalen: Synthese, Mimesis, Emergenz. Warnke, M. (ed.). Stuttgart: Stiftungs-Verbundkolleg Informationsgesellschaft, p. 27-39 13 p. (Stiftungsreihe).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Berechnetes Kino
Warnke, M., 2004, Der Zeitpfeil im Digitalen: Synthese, Mimesis, Emergenz. Warnke, M. (ed.). Stuttgart: Stiftungs-Verbundkolleg Informationsgesellschaft, p. 16-26 11 p. (Stiftungsreihe).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research