Institute of Culture and Aesthetics of Digital Media

Organisational unit: Institute

Organisation profile

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.

Main research areas

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation. 

The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana. 

  1. Published

    Spuren, Graphé, Wissenskünste. Zur Episteme der Spur

    Krämer, S., 10.03.2016, Der Spur auf der Spur : Sur les traces de la trace. Attia, S., Streble, I., Le Bouëdec, N. & Volkwein, A. (eds.). Heidelberg: Winter Universitätsverlag, p. 19-30 12 p. (Germanisch-romanische Monatsschrift/Beiheft; vol. 71).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  2. Published

    Sprechen, Schreiben, Programmieren. Digitalisierung alter Kulturtechniken oder digitale Kultur?

    Krämer, S., 2017, In: Der Blaue Reiter - Journal für Philosophie. 41, p. 16-20 5 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  3. Published

    Sprechen im freien Radio: eine Fallanalyse zu Möglichkeiten alternativen Hörfunks

    Pinseler, J., 01.01.2001, In: Medien & Kommunikationswissenschaft. 49, 3, p. 369-383 15 p.

    Research output: Journal contributionsJournal articlesResearch

  4. Published

    Sprachgebräuche jenseits des Sprechens: oder: über die ‚stumme Epistemologie‘ der inskribierten Fläche

    Krämer, S., 2019, Linguistische Kulturanalyse. Schröder, J., Tienken, S., Ilg, Y., Scharloth, J. & Bubenhofer, N. (eds.). Berlin: Walter de Gruyter GmbH, p. 51-68 18 p. (Reihe Germanistische Linguistik; vol. 314).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  5. Published

    “Sposi, Amici, al ballo, al gioco!”: Brevi cenni di ludicizzazione … del diciottesimo secolo

    Fuchs, M., 02.04.2016, Oltre il gioco: Critica della ludicizzazione urbana. Bittanti, M. & Zilio, E. (eds.). 1 ed. Milano: Unicopli, p. 23-34 12 p. 1. (Ludologica: Videogames d'autore; vol. 28).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  6. Published

    Spielregeln. 25 Aufstellungen. Eine Festschrift für Wolfgang Pircher

    Berz, P. (Editor), Pias, C. (Editor), Kubaczek, M. (Editor), Unterholzner, D. (Editor) & Laquièze-Waniek, E. (Editor), 2012, Berlin und Zürich: Diaphanes Verlag. 368 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  7. Published

    Spiegelbild, sprechender Spiegel, leerer Spiegel: zur Mediensituation der Clicks & Cuts

    Großmann, R., 2003, Soundcultures: Über elektronische und digitale Musik. Kleiner, M. S. (ed.). Frankfurt am Main: Suhrkamp Verlag, p. 52-68 17 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  8. Published

    Spannung, Spiel und Schwarzgerät. Zur Kulturtechnik des Unboxing

    Müggenburg, J., 2012, In: Off topic. 5, 4, p. 30-34 5 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Spaghetti Code

    Berz, P., 2013, Katalog der Unordnung: 20 Jahre IFK. Lethen, H. (ed.). Wien: Internationales Forschungszentrum Kulturwissenschaften, p. 43-47 5 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  10. Published

    Spaces with a temper: On atmospheres of teaching

    Michels, C. & Beyes, T., 2016, The Routledge Companion to Reinventing Management Education. Beyes, T., Steyaert, C. & Parker, M. (eds.). London : Routledge Taylor & Francis Group, p. 312-329 18 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review