Institute of Culture and Aesthetics of Digital Media
Organisational unit: Institute
Organisation profile
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
Main research areas
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana.
- Published
Architektur ohne Maßstab: Digitale Visualisierungen im Entwurfsprozess
Stöcklmayr, N., 2009, Maßlose Bilder: Visuelle Ästhetik der Transgression. Reichle, I. & Siegel, S. (eds.). München: Wilhelm Fink Verlag, p. 279 - 294 16 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Going online, doing gender: Alltagspraktiken rund um das Internet in Deutschland und Australien
Ahrens, J., 2009, Bielefeld: transcript Verlag. 321 p. (Critical media studies; vol. 4)Research output: Books and anthologies › Monographs › Research
- Published
Ein digitales Werkarchiv der Kunst Anna Oppermanns
Terstegge, C., Warnke, M. & Wedemeyer, C., 2007, Über Medialität - Anlass Anna Oppermann. Sökeland, J. & Vorkoeper, U. (eds.). Brüssel: Lebeer Hossmann, p. 69-81 13 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Das digitale Bild des Architekturentwurfs
Stöcklmayr, N., 2010, UNI*VERS : Junge Forschung in Wissenschaft und Kunst. Bast, G., Bettel, F. & Hollendonner, B. (eds.). Wien: Springer-Verlag Wien, p. 59 - 69 11 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Digitale Archive
Warnke, M., 2002, Archivprozesse: die Kommunikation der Aufbewahrung. Pompe, H. & Scholz, L. (eds.). Köln: DuMont Literatur und Kunst Verlag, p. 269-281 13 p. (Mediologie; vol. 5).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Das Medium in Turings Maschine
Warnke, M., 1997, HyperKult: Geschichte, Theorie und Kontext digitaler Medien. Warnke, M., Coy, W. & Tholen, G. C. (eds.). Basel: Stroemfeld, p. 69-82 14 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Lebende Prototypen und lebhafte Artefakte: Die (Un-)Gewissheiten der Bionik
Müggenburg, J., 2011, In: Ilinx. Berliner Beiträge zur Kulturwissenschaft. 2, p. 1-20 21 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
The Game Player's Duty: The User as the Gestalt of Ports
Pias, C., 2011, Media Archaeology: approaches, applications, and implications. Huhtamo, E. & Parikka, J. (eds.). Berkeley: University of California Press, p. 164-183 20 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Die papiernen Tafeln des Alan Mathison Turing
Warnke, M., 2006, Turings Tables. John, F. (ed.). Courtesy Galerie Schüppenhauer Köln, p. 28-36 5 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Logic as a Medium
Warnke, M., 2010, Logic and Structure of the Computer Game. Günzel, S., Liebe, M. & Mersch, D. (eds.). Universitätsverlag Potsdam, p. 64-74 11 p. (DIGAREC Series; vol. 04).Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review