Institute of Culture and Aesthetics of Digital Media
Organisational unit: Institute
Organisation profile
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
Main research areas
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana.
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Bátiz-Lazo, Bernardo: Cash and Dash. How ATMs and Computers Changed Banking. (Rezension)
Müggenburg, J. K., 07.05.2019, 3 p. H-Soz-Kult.Research output: other publications › Articles in scientific forums or blogs › Research
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Bats in the Belfry: On the Relationship of Cybernetics and German Media Theory
Müggenburg, J. K., 28.07.2017, In: Canadian Journal of Communication. 42, 3, p. 467 – 484 18 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Battery as a mediating technology of organization
Müggenburg, J. K., 24.12.2019, The Oxford Handbook of Media, Technology, and Organization Studies. Beyes, T., Pias, C. & Holt, R. (eds.). Oxford: Oxford University Press, p. 26–33 8 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Beating Time: Futuristische Geschichten und vergangene Zukünfte der Drum-Machine
Pelleter, M., 2017, Good Vibrations: Eine Geschichte der elektronischen Musikinstrumente. Restle, C., Brillmaier, B. & Hardjowirogo, S.-I. (eds.). Berlin: Deutscher Kunstverlag, p. 41-45 5 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Becoming-Environmental: Toward a Critique of Environmentality as Power-Form, World-Form, and Capital-Form
Hörl, E., 2020, Hybrid Ecologies. Witzgall, S., Kesting, M., Muhle, M. & Nachtigall, J. (eds.). Zürich: Diaphanes Verlag, p. 197-208 12 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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"Being There!": Epistemologische Skizzen zur Smartphone-Fotografie
Hagen, W., 12.2012, Bildwerte: Visualität in der digitalen Medienkultur. Freyermuth , G. S. & Gotto, L. (eds.). transcript Verlag, p. 103-135 33 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Berechnetes Kino
Warnke, M., 2004, Der Zeitpfeil im Digitalen: Synthese, Mimesis, Emergenz. Warnke, M. (ed.). Stuttgart: Stiftungs-Verbundkolleg Informationsgesellschaft, p. 16-26 11 p. (Stiftungsreihe).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Bernd Schorb/Helga Theunert (Hrsg.):"Ein bisschen wählen dürfen..." Jugend - Politik - Fernsehen. - München, 2000
Röser, J., 01.12.2002, In: Publizistik. 47, 4, p. 494-495 2 p.Research output: Journal contributions › Critical reviews › Research
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Betriebssysteme der Wissenschaft
Warnke, M., 2012, In: Zeitschrift für Medienwissenschaft. 7, 2, p. 152-156 4 p.Research output: Journal contributions › Journal articles › Research
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Between Drudgery and "Promesse du bonheur": Games and Gamification
Fuchs, M., 10.02.2017, New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2. Kowert, R. & Quandt, T. (eds.). 1 ed. London, New York: Routledge Taylor & Francis Group, p. 185-199 15 p. (Routledge advances in game studies).Research output: Contributions to collected editions/works › Chapter › peer-review