Institute of Culture and Aesthetics of Digital Media

Organisational unit: Institute

Organisation profile

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.

Main research areas

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation. 

The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana. 

  1. Published

    Bátiz-Lazo, Bernardo: Cash and Dash. How ATMs and Computers Changed Banking. (Rezension)

    Müggenburg, J. K., 07.05.2019, 3 p. H-Soz-Kult.

    Research output: other publicationsArticles in scientific forums or blogsResearch

  2. Published

    Bats in the Belfry: On the Relationship of Cybernetics and German Media Theory

    Müggenburg, J. K., 28.07.2017, In: Canadian Journal of Communication. 42, 3, p. 467 – 484 18 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  3. Published

    Battery as a mediating technology of organization

    Müggenburg, J. K., 24.12.2019, The Oxford Handbook of Media, Technology, and Organization Studies. Beyes, T., Pias, C. & Holt, R. (eds.). Oxford: Oxford University Press, p. 26–33 8 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  4. Published

    Beating Time: Futuristische Geschichten und vergangene Zukünfte der Drum-Machine

    Pelleter, M., 2017, Good Vibrations: Eine Geschichte der elektronischen Musikinstrumente. Restle, C., Brillmaier, B. & Hardjowirogo, S.-I. (eds.). Berlin: Deutscher Kunstverlag, p. 41-45 5 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  5. Published

    Becoming-Environmental: Toward a Critique of Environmentality as Power-Form, World-Form, and Capital-Form

    Hörl, E., 2020, Hybrid Ecologies. Witzgall, S., Kesting, M., Muhle, M. & Nachtigall, J. (eds.). Zürich: Diaphanes Verlag, p. 197-208 12 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  6. Published

    "Being There!": Epistemologische Skizzen zur Smartphone-Fotografie

    Hagen, W., 12.2012, Bildwerte: Visualität in der digitalen Medienkultur. Freyermuth , G. S. & Gotto, L. (eds.). transcript Verlag, p. 103-135 33 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  7. Published

    Berechnetes Kino

    Warnke, M., 2004, Der Zeitpfeil im Digitalen: Synthese, Mimesis, Emergenz. Warnke, M. (ed.). Stuttgart: Stiftungs-Verbundkolleg Informationsgesellschaft, p. 16-26 11 p. (Stiftungsreihe).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  8. Published

    Bernd Schorb/Helga Theunert (Hrsg.):"Ein bisschen wählen dürfen..." Jugend - Politik - Fernsehen. - München, 2000

    Röser, J., 01.12.2002, In: Publizistik. 47, 4, p. 494-495 2 p.

    Research output: Journal contributionsCritical reviewsResearch

  9. Published

    Betriebssysteme der Wissenschaft

    Warnke, M., 2012, In: Zeitschrift für Medienwissenschaft. 7, 2, p. 152-156 4 p.

    Research output: Journal contributionsJournal articlesResearch

  10. Published

    Between Drudgery and "Promesse du bonheur": Games and Gamification

    Fuchs, M., 10.02.2017, New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2. Kowert, R. & Quandt, T. (eds.). 1 ed. London, New York: Routledge Taylor & Francis Group, p. 185-199 15 p. (Routledge advances in game studies).

    Research output: Contributions to collected editions/worksChapterpeer-review

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