Institute of Culture and Aesthetics of Digital Media

Organisational unit: Institute

Organisation profile

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.

Main research areas

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation. 

The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana. 

  1. Published

    Colour and Organization Studies

    Beyes, T., 01.10.2017, In: Organization Studies. 38, 10, p. 1467 - 1482 16 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  2. Published

    Communication

    Bialski, P., Brunton, F. & Bunz, M., 2019, Minneapolis: University of Minnesota Press. 126 p. (In Search of Media )

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  3. Published

    Computational Swarming: A Cultural Technique for Generative Architecture

    Vehlken, S., 20.11.2014, In: Footprint. 15, p. 9-24 16 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  4. Published

    Computer

    Pias, C., 09.10.2018, The Creativity Complex: A Companion to Contemporary Culture. Beyes, T. & Mentelmann, J. (eds.). Bielefeld: transcript Verlag, p. 76-81 6 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  5. Published

    Computer als Klangmedium

    Großmann, R. & Pelleter, M., 2014, Handbuch Medienwissenschaft. Schröter, J. (ed.). 1 ed. Stuttgart: J.B. Metzler, p. 328-333 6 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  6. Published

    Computer als Medium

    Warnke, M., 1993, In: Zeitschrift für Semiotik. 15, 3-4, p. 448-449 2 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  7. Published

    Computer als Medium (Hyperkult V)

    Warnke, M., 1995, In: Zeitschrift für Semiotik. 17, 3-4, p. 474-475 2 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  8. Published

    Computer als Medium (Hyperkult VI)

    Großmann, R., 1997, In: Zeitschrift für Semiotik. 19, 4, p. 499-500 2 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Computer Game Worlds

    Pias, C., 2017, Zürich: Diaphanes Verlag. 355 p. (sequenzia)

    Research output: Books and anthologiesMonographsResearchpeer-review

  10. Published

    Computer-Kriegs-Spiele oder: eine Kultur der Gewalt

    Warnke, M., 2009, Bilderschlachten: 2000 Jahre Nachrichten aus dem Krieg. Technik – Medien – Kunst [die Ausstellung Bilderschlachten ; Osnabrück, Museum Industriekultur, Kunsthalle Dominikanerkirche und Erich-Maria-Remarque-Friedenszentrum, 22. April bis 4. Oktober 2009] . Nöring, H., Schneider, T. F. & Spilker, R. (eds.). Göttingen: Vandenhoeck and Ruprecht GmbH and Co. KG, p. 380-389 10 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

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