Institute of Culture and Aesthetics of Digital Media

Organisational unit: Institute

Topics

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.

  1. 2021
  2. Published

    Dual Reality: ( Un)Observed Magic in the Workplace

    Bialski, P. & Farid, S., 30.04.2021, Book of Anonymity. Collective, A. (ed.). Brooklyn, NY: punctum books, p. 326-335 10 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  3. Published

    Toward a Kaleidoscopic Understanding of Anonymity

    Bachmann, G., McHardy, J., Knecht, M. & Zurawski, N., 30.04.2021, Book of Anonymity. Collective, A. (ed.). Brooklyn, NY: punctum books, p. 16-34 19 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  4. Published

    Introduction: Modeling the Pacific Ocean

    Vehlken, S., Vagt, C. & Kittler, W., 20.05.2021, In: Media and Environment. 3, 2, 16 p.

    Research output: Journal contributionsConference article in journalResearch

  5. Published

    Geschichtsphilosophie nach der Geschichtsphilosophie? Perspektiven der Kulturgeschichte im Ausgang von Heinz Dieter Kittsteiner

    Blänkner, R. (ed.), Schmieder, F. (ed.), Voller, C. (ed.) & Wagner, J. (ed.), 27.07.2021, Bielefeld: transcript Verlag. 346 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  6. Published

    Constructing strangeness: Exploratory modeling and concept formation

    Borrelli, A., 20.08.2021, In: Perspectives on Science. 29, 4, p. 388-408 21 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  7. Published

    Das Phänomen Trump als Effekt von Microtargeting und Psychometrie

    Leistert, O., 29.09.2021, Data Politics: Zum Umgang mit Daten im digitalen Zeitalter. Bachor, M., Hug, T. & Pallaver, G. (eds.). 1 ed. Innsbruck: innsbruck university press, p. 19 - 33 15 p. (Edited Volumes).

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  8. Published

    Segment Introduction

    Nigro, R. & Hörl, E., 01.10.2021, Taking Sides: Theories, Practices, and Cultures of Participation in Dissent. Bippus, E., Ganzert, A. & Otto, I. (eds.). 1 ed. Bielefeld: transcript Verlag, Vol. 28. p. 251-257 7 p. (Culture & theory; vol. 211).

    Research output: Contributions to collected editions/worksOtherResearch

  9. Published

    Assistenz für wen? Autonomes Fahren zwischen Norm und Variabilität

    Stock, R. & Müggenburg, J., 20.10.2021, Autonome Autos: Medien- und kulturwissenschaftliche Perspektiven auf die Zukunft der Mobilität. Sprenger, F. (ed.). Bielefeld: transcript Verlag, p. 339-358 20 p. (Digitale Gesellschaft; vol. 32).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  10. Published

    Wenn Batterien unter die Haut gehen

    Hille, L., 29.11.2021, Reichweitenangst: Batterien und Akkus als Medien des Digitalen Zeitalters. Müggenburg, J. (ed.). Bielefeld: transcript Verlag, p. 63-76 14 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  11. Published

    Ruins of Excess: Computer Game Images and the Rendering of Technological Obsolescence

    Luersen, E. H. & Fuchs, M., 01.12.2021, In: Games and Culture . 16, 8, p. 1087-1110 24 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review