Institute of Culture and Aesthetics of Digital Media
Organisational unit: Institute
Organisation profile
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
Main research areas
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana.
- 2016
- Published
Sound as Musical Material
Großmann, R. & Hanacek, M., 03.2016, Sound as popular culture: a research companion. Papenburg, J. G. & Schulze, H. (eds.). Cambridge: The MIT Press, p. 53-64 12 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Spuren, Graphé, Wissenskünste. Zur Episteme der Spur
Krämer, S., 10.03.2016, Der Spur auf der Spur : Sur les traces de la trace. Attia, S., Streble, I., Le Bouëdec, N. & Volkwein, A. (eds.). Heidelberg: Winter Universitätsverlag, p. 19-30 12 p. (Germanisch-romanische Monatsschrift/Beiheft; vol. 71).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Zeitschrift für kritische Sozialtheorie und Philosophie: Technik und Technikdiskurse
Voller, C. (Editor), 04.2016, Walter de Gruyter GmbH. 241 p. (Zeitschrift für kritische Sozialtheorie und Philosophie; vol. 3, no. 1)Research output: Books and anthologies › Special Journal issue › Research
- Published
Century of Play: 18th Century Precursors of Gamification
Fuchs, M., 01.04.2016, In: Kinephanos. Special issue, p. 9-33 25 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Point, line, surface as plane. From notational iconicity to diagrammatology
Krämer, S., 01.04.2016, Theorizing Images. Paic, Z. & Purgar, K. (eds.). Cambridge: Cambridge Scholars Publishing, p. 202-227 26 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
“Sposi, Amici, al ballo, al gioco!”: Brevi cenni di ludicizzazione … del diciottesimo secolo
Fuchs, M., 02.04.2016, Oltre il gioco: Critica della ludicizzazione urbana. Bittanti, M. & Zilio, E. (eds.). 1 ed. Milano: Unicopli, p. 23-34 12 p. 1. (Ludologica: Videogames d'autore; vol. 28).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Quantified Selves and Statistical Bodies
Abend, P. (Editor), Fuchs, M. (Editor), Reichert, R. (Editor), Richterich, A. (Editor) & Wenz, K. (Editor), 04.04.2016, 1 ed. Bielefeld: transcript Verlag. 196 p. (Digital Culture and Society; vol. 2, no. 1)Research output: Books and anthologies › Special Journal issue › Research
- Published
What’s German about German media theory?
Pias, C., 10.05.2016, Media Transatlantic: Developments in Media and Communication Studies Between North American and German-Speaking Europe. Friesen, N. (ed.). Cham: Springer International Publishing AG, p. 15-27 13 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
The Routledge Companion to Reinventing Management Education
Steyaert, C. (Editor), Beyes, T. (Editor) & Parker, M. (Editor), 31.05.2016, London : Routledge Taylor & Francis Group. 550 p. (Routledge Companions in Business, Management and Accounting)Research output: Books and anthologies › Book
- Published
#3 Unstable Infrastructures: spheres Editorial Collective
Apprich, C., Beverungen, A., Feigelfeld, P., Freudenschuß, M., Hille, L., Luchs, I., Simons, S., Wiedemann, C. & Yoosuf, H., 06.2016, In: spheres - Journal for Digital Cultures. 3, p. 1-3 3 p.Research output: Journal contributions › Other (editorial matter etc.) › Research