School of Culture and Society

Organisational unit: Research School

Organisation profile

Leuphana University Lüneburg's School of Culture and Society is driven by the deep conviction that contemporary scientific and societal challenges can only be addressed by transcending traditional academic disciplines. Our college’s five institutes feature more than one hundred faculty from disciplines including art history, literary studies, media studies, philosophy, sociology, geography, and history. Together, they form a highly integrated network in terms of both their research and teaching, continuing a successful tradition of cooperation and collaboration in cultural studies that has defined our programme for almost forty years.

Main research areas

 

Culture and Society at Leuphana

More than 100 academics from the humanities and social sciences work at the School of Culture and Society at Leuphana. They pursue the shared goal of further developing the cultural studies project in the context of changing socio-cultural conditions. The point is not to dissolve individual disciplines in the humanities and social sciences, but rather to establish a specific cultural studies programme that aims at a critique of the present.

Research Areas

The School of Culture and Society focuses on cross-disciplinary research that explores questions that are highly significant to contemporary society. Our two primary research areas (Digital Cultures and Cultures of Critique) and our one research initiative (Cultures of Conflict) form a framework for innovative, advanced research in cultural studies. All of these research areas rely heavily on collaboration, and they include colloquia, conferences, and summer programs as well as ongoing collaborations with numerous externally funded projects.

 

  1. Published

    „More than a game“: Die Bedeutungsdimensionen von Computerspielkultur(en) am Beispiel der World Cyber Games 2008 in Köln

    Wimmer, J., 2010, Medienkultur im Wandel. Hepp, A., Höhn, M. & Wimmer, J. (eds.). Konstanz: UVK Verlagsgesellschaft mbH, p. 349-363 15 p. (Schriftenreihe der Deutschen Gesellschaft für Publizistik- und Kommunikationswissenschaft; vol. 37).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  2. Published

    Im Verbund zu nachhaltiger interdisziplinärer Lehre über Digitale Spiele

    Kreuzberger, G. & Wimmer, J., 2010, Interaktive Kulturen : Workshop-Band: Proceedings der Workshops der Mensch & Computer 2010. Schroeder, U. (ed.). Logos Verlag, p. 295-302 8 p.

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearch

  3. Published

    The edge of virtual communities ? An explorative analysis of clans and computer games

    Wimmer, J., Quandt, T. & Vogel, K., 2010, Exploring the Edges of Gaming: Proceedings of the Vienna Games Conference 2008-2009 Future and Reality of Gaming . Mitgutsch, K., Klimmt, C. & Rosenstingl , H. (eds.). Braumüller Verlag, p. 77-90 14 p.

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearch

  4. Published

    Digitale Medientechnologien: Vergangenheit – Gegenwart - Zukunft

    Hartmann, M. & Wimmer, J., 2011, Digitale Medientechnologien: Vergangenheit – Gegenwart – Zukunft. Hartmann, M. & Wimmer, J. (eds.). Wiesbaden: VS Verlag für Sozialwissenschaften, p. 7-26 20 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  5. Published

    Illusion versus Zwang: Zum Umgang alternativer Medien mit ihren ökonomischen Grundlagen.

    Wimmer, J., 2011, Handbuch Alternativmedien 2011/2012: Printmedien, Freie Radios, Archive & Verlage in der BRD, Österreich und der Schweiz. Hüttner, B., Leidinger , C. & Oy, G. (eds.). Neu-Ulm: Verein zur Förderung der sozialpolitischen Arbeit, p. 37-48 12 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  6. Published

    Zwischen Subjekt und System: Politische Öffentlichkeit als multidimensionaler Kommunikationsprozess und Mehrebenenphänomen

    Wimmer, J., 2011, Ebenen der Kommunikation: Mikro-Meso-Makro-Links in der Kommunikationswissenschaft. Quandt, T. & Scheufele, B. (eds.). Wiesbaden: VS Verlag für Sozialwissenschaften, p. 163-191 29 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  7. Published

    Das Publikum virtueller Welten

    Wimmer, J., 2011, Augmented Reality: Mensch, Raum und Virtualität. Hemmerling, M. (ed.). Paderborn: Wilhelm Fink Verlag, p. 147-161 15 p. (PerceptionLab; no. 1).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  8. Published

    "Bowling alone together“: Der Zusammenhang von Sozialkapital und Ungleichheit in virtuellen Spielwelten

    Wimmer, J., 2012, Ungleichheit: medien- und kommunikationssoziologische Perspektiven. Stegbauer, C. (ed.). Wiesbaden: VS Verlag für Sozialwissenschaften, p. 323-344 22 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  9. Published

    Soziale Welten ohne Berührungen: Zum sozialen Potenzial mediatisierter Spielwelten

    Wimmer, J., 2012, Körperkontakt: Interdisziplinäre Erkundungen . Schmidt, R.-B. & Schetsche, M. (eds.). Gießen: Psychosozial-Verlag, p. 253-268 16 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  10. Published

    Digital game culture(s) as prototype(s) of mediatization and commercialization of society: The World Cyber Games 2008 in Cologne as an Example

    Wimmer, J., 01.01.2012, Computer games and new media cultures: A Handbook of Digital Games Studies. Fromme, , J. & Unger, A. (eds.). Dordrecht: Springer Verlag, p. 525-540 16 p.

    Research output: Contributions to collected editions/worksChapterpeer-review

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