School of Culture and Society
Organisational unit: Research School
Organisation profile
Leuphana University Lüneburg's School of Culture and Society is driven by the deep conviction that contemporary scientific and societal challenges can only be addressed by transcending traditional academic disciplines. Our college’s five institutes feature more than one hundred faculty from disciplines including art history, literary studies, media studies, philosophy, sociology, geography, and history. Together, they form a highly integrated network in terms of both their research and teaching, continuing a successful tradition of cooperation and collaboration in cultural studies that has defined our programme for almost forty years.
Main research areas
Culture and Society at Leuphana
More than 100 academics from the humanities and social sciences work at the School of Culture and Society at Leuphana. They pursue the shared goal of further developing the cultural studies project in the context of changing socio-cultural conditions. The point is not to dissolve individual disciplines in the humanities and social sciences, but rather to establish a specific cultural studies programme that aims at a critique of the present.
Research Areas
The School of Culture and Society focuses on cross-disciplinary research that explores questions that are highly significant to contemporary society. Our two primary research areas (Digital Cultures and Cultures of Critique) and our one research initiative (Cultures of Conflict) form a framework for innovative, advanced research in cultural studies. All of these research areas rely heavily on collaboration, and they include colloquia, conferences, and summer programs as well as ongoing collaborations with numerous externally funded projects.
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Im Auftrag der Gesellschaft ? Das Potential von Online-Spielwelten für Public Value
Wimmer, J., 2010, Clash of Realities 2010: Computerspiele: Medien und mehr .... Kaminski, W. & Lorber, M. (eds.). München: Kopaed, p. 173-189 17 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Medienkultur im Wandel
Hepp, A., Höhn, M. & Wimmer, J., 2010, Medienkultur im Wandel. Hepp, A., Höhn, M. & Wimmer, J. (eds.). Konstanz: UVK Verlagsgesellschaft mbH, p. 9-39 31 p. (Schriftenreihe der Deutschen Gesellschaft für Publizistik- und Kommunikationswissenschaft; vol. 37).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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„More than a game“: Die Bedeutungsdimensionen von Computerspielkultur(en) am Beispiel der World Cyber Games 2008 in Köln
Wimmer, J., 2010, Medienkultur im Wandel. Hepp, A., Höhn, M. & Wimmer, J. (eds.). Konstanz: UVK Verlagsgesellschaft mbH, p. 349-363 15 p. (Schriftenreihe der Deutschen Gesellschaft für Publizistik- und Kommunikationswissenschaft; vol. 37).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Im Verbund zu nachhaltiger interdisziplinärer Lehre über Digitale Spiele
Kreuzberger, G. & Wimmer, J., 2010, Interaktive Kulturen : Workshop-Band: Proceedings der Workshops der Mensch & Computer 2010. Schroeder, U. (ed.). Logos Verlag, p. 295-302 8 p.Research output: Contributions to collected editions/works › Article in conference proceedings › Research
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The edge of virtual communities ? An explorative analysis of clans and computer games
Wimmer, J., Quandt, T. & Vogel, K., 2010, Exploring the Edges of Gaming: Proceedings of the Vienna Games Conference 2008-2009 Future and Reality of Gaming . Mitgutsch, K., Klimmt, C. & Rosenstingl , H. (eds.). Braumüller Verlag, p. 77-90 14 p.Research output: Contributions to collected editions/works › Article in conference proceedings › Research
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Digitale Medientechnologien: Vergangenheit – Gegenwart - Zukunft
Hartmann, M. & Wimmer, J., 2011, Digitale Medientechnologien: Vergangenheit – Gegenwart – Zukunft. Hartmann, M. & Wimmer, J. (eds.). Wiesbaden: VS Verlag für Sozialwissenschaften, p. 7-26 20 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Illusion versus Zwang: Zum Umgang alternativer Medien mit ihren ökonomischen Grundlagen.
Wimmer, J., 2011, Handbuch Alternativmedien 2011/2012: Printmedien, Freie Radios, Archive & Verlage in der BRD, Österreich und der Schweiz. Hüttner, B., Leidinger , C. & Oy, G. (eds.). Neu-Ulm: Verein zur Förderung der sozialpolitischen Arbeit, p. 37-48 12 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Zwischen Subjekt und System: Politische Öffentlichkeit als multidimensionaler Kommunikationsprozess und Mehrebenenphänomen
Wimmer, J., 2011, Ebenen der Kommunikation: Mikro-Meso-Makro-Links in der Kommunikationswissenschaft. Quandt, T. & Scheufele, B. (eds.). Wiesbaden: VS Verlag für Sozialwissenschaften, p. 163-191 29 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Das Publikum virtueller Welten
Wimmer, J., 2011, Augmented Reality: Mensch, Raum und Virtualität. Hemmerling, M. (ed.). Paderborn: Wilhelm Fink Verlag, p. 147-161 15 p. (PerceptionLab; no. 1).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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"Bowling alone together“: Der Zusammenhang von Sozialkapital und Ungleichheit in virtuellen Spielwelten
Wimmer, J., 2012, Ungleichheit: medien- und kommunikationssoziologische Perspektiven. Stegbauer, C. (ed.). Wiesbaden: VS Verlag für Sozialwissenschaften, p. 323-344 22 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review