School of Culture and Society

Organisational unit: Research School

Organisation profile

Leuphana University Lüneburg's School of Culture and Society is driven by the deep conviction that contemporary scientific and societal challenges can only be addressed by transcending traditional academic disciplines. Our college’s five institutes feature more than one hundred faculty from disciplines including art history, literary studies, media studies, philosophy, sociology, geography, and history. Together, they form a highly integrated network in terms of both their research and teaching, continuing a successful tradition of cooperation and collaboration in cultural studies that has defined our programme for almost forty years.

Main research areas

 

Culture and Society at Leuphana

More than 100 academics from the humanities and social sciences work at the School of Culture and Society at Leuphana. They pursue the shared goal of further developing the cultural studies project in the context of changing socio-cultural conditions. The point is not to dissolve individual disciplines in the humanities and social sciences, but rather to establish a specific cultural studies programme that aims at a critique of the present.

Research Areas

The School of Culture and Society focuses on cross-disciplinary research that explores questions that are highly significant to contemporary society. Our two primary research areas (Digital Cultures and Cultures of Critique) and our one research initiative (Cultures of Conflict) form a framework for innovative, advanced research in cultural studies. All of these research areas rely heavily on collaboration, and they include colloquia, conferences, and summer programs as well as ongoing collaborations with numerous externally funded projects.

 

  1. Published

    „Spender gefunden, alles klar!“ Ethische Aspekte des HLA-Tests bei Kindern im Kontext der Stammzelltransplantation

    Rehmann-Sutter , C., Daubitz, S. & Schües, C., 2013, In: Bioethica Forum . 6, 3, p. 89-96 8 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  2. Published

    Spiegelbilder vom Meeresgrund: Leopold Blaschkas marine Aquarien

    Huber, F., 06.2013, In: Berichte zur Wissenschaftsgeschichte. 36, 2, p. 172-186 15 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  3. Published

    Spiegelbild, sprechender Spiegel, leerer Spiegel: zur Mediensituation der Clicks & Cuts

    Großmann, R., 2003, Soundcultures: Über elektronische und digitale Musik. Kleiner, M. S. (ed.). Frankfurt am Main: Suhrkamp Verlag, p. 52-68 17 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  4. Published

    Spielautomatensprache

    Göttel, D., 2015, In: Maske und Kothurn: Internationale Beiträge zur Theater-, Film- und Medienwissenschaft. 61, 3-4, p. 38-47 10 p.

    Research output: Journal contributionsJournal articlesResearch

  5. Published

    Spiel mit Affekten – Probleme und Chancen von simulativen Übungen für Großlagen

    Kretschmann, A., 2024, Tagungsband Kongress Netzwerk Demokratiestarke Polizei II: Polizei und Demokratiearbeit . P. N. (ed.). Nienburg/Weser: Polizeiakademie Niedersachsen, p. 51-56 6 p.

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearch

  6. Published

    Spielräume der Erfahrung: Kritik der transzendentalen Konstitution bei Merleau-Ponty, Deleuze und Schmitz

    Andermann, K., 2007, Paderborn: Wilhelm Fink Verlag. 321 p. (Phänomenologische Untersuchungen; vol. 25)

    Research output: Books and anthologiesMonographsResearch

  7. Published
  8. Published

    Spielregeln. 25 Aufstellungen. Eine Festschrift für Wolfgang Pircher

    Berz, P. (Editor), Pias, C. (Editor), Kubaczek, M. (Editor), Unterholzner, D. (Editor) & Laquièze-Waniek, E. (Editor), 2012, Berlin und Zürich: Diaphanes Verlag. 368 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  9. Published

    Spielwelt: Das Weltbild der Simulation im Computerspiel

    Schrape, N., 17.03.2016, Mediale Diskurse, Kampagnen, Öffentlichkeiten: Strukturwandel der Öffentlichkeit im Kontext digital-vernetzter Medien. Fromme, J., Kiefer, F. & Holze, J. (eds.). Wiesbaden: Springer, p. 71-98 27 p. (Medienbildung und Gesellschaft; vol. 32).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesTransferpeer-review

  10. Published

    “Sposi, Amici, al ballo, al gioco!”: Brevi cenni di ludicizzazione … del diciottesimo secolo

    Fuchs, M., 02.04.2016, Oltre il gioco: Critica della ludicizzazione urbana. Bittanti, M. & Zilio, E. (eds.). 1 ed. Milano: Unicopli, p. 23-34 12 p. 1. (Ludologica: Videogames d'autore; vol. 28).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review