School of Culture and Society

Organisational unit: Research School

Organisation profile

Leuphana University Lüneburg's School of Culture and Society is driven by the deep conviction that contemporary scientific and societal challenges can only be addressed by transcending traditional academic disciplines. Our college’s five institutes feature more than one hundred faculty from disciplines including art history, literary studies, media studies, philosophy, sociology, geography, and history. Together, they form a highly integrated network in terms of both their research and teaching, continuing a successful tradition of cooperation and collaboration in cultural studies that has defined our programme for almost forty years.

Main research areas

 

Culture and Society at Leuphana

More than 100 academics from the humanities and social sciences work at the School of Culture and Society at Leuphana. They pursue the shared goal of further developing the cultural studies project in the context of changing socio-cultural conditions. The point is not to dissolve individual disciplines in the humanities and social sciences, but rather to establish a specific cultural studies programme that aims at a critique of the present.

Research Areas

The School of Culture and Society focuses on cross-disciplinary research that explores questions that are highly significant to contemporary society. Our two primary research areas (Digital Cultures and Cultures of Critique) and our one research initiative (Cultures of Conflict) form a framework for innovative, advanced research in cultural studies. All of these research areas rely heavily on collaboration, and they include colloquia, conferences, and summer programs as well as ongoing collaborations with numerous externally funded projects.

 

  1. Published

    Future Gaming: Creative Interventions in Video Game Culture

    Ruffino, P., 23.03.2018, London: Goldsmiths Press. 154 p. (Future Media )

    Research output: Books and anthologiesMonographsResearch

  2. Published

    ›Futurhythmaschinen‹: Drum-Machines und die Zukünfte auditiver Kulturen

    Pelleter, M., 2020, Hildesheim: Georg Olms Verlag AG. 623 p. (MusikmachDinge. ((audio)) Ästhetische Strategien und Sound-Kulturen; vol. 3)

    Research output: Books and anthologiesMonographsResearch

  3. Published

    Gab es 1989/90 eine Stunde Null der deutschen Verfassungsgeschichte? eine Dokumentation zur Verfassungsunfähigkeit der DDR

    Thaysen, U., 2004, Parlamentarismus in Europa: Deutschland, England und Frankreich im Vergleich . Recker, M.-L. & Müller-Luckner, E. (eds.). München: Oldenbourg Schulbuchverl, p. 195-228 34 p. (Schriften des Historischen Kollegs Kolloquien ; vol. 60).

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearch

  4. Published

    Gabe und kulturelle Praktiken im Spannungsfeld zwischen Lassen und Tun: Eine Einleitung

    Tams, N. & Hobuß, S., 2014, Lassen und Tun: Kulturphilosophische Debatten zum Verhältnis von Gabe und kulturellen Praktiken. Hobuß, S. & Tams, N. (eds.). Bielefeld: transcript Verlag, p. 7-28 21 p. (Edition Moderne Postmoderne).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  5. Published

    Gado Bravo, Max Nosseck/Antönio Lopes Ribeiro, 1933 - 1934

    Hagener, M., 2007, O cinema português através dos seus filmes. Overhoff Ferreira, C. (ed.). Porto: Campo das Letras Ed., p. 29-38 10 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  6. Published

    Gaia's Game

    Schrape, N., 09.2014, In: Communication +1. 3, 24 p., 5.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  7. Published

    Games, Fights, Collaborations: Das Spiel von Grenze und Überschreitung - Kunst und Cultural Studies in den 90er Jahren

    von Bismarck, B., Stoller, D. & Wuggenig, U. (Editor), 1996, Ostfildern-Ruit: Hatje Cantz Verlag. 243 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  8. Published

    Games und Gamification: Kulturhistorische, medienwissenschaftliche, politische und ästhetische Dimensionen

    Fuchs, M., 23.11.2020, Lüneburg. 318 p.

    Research output: Books and anthologiesPost-doctoral dissertations

  9. Published

    Gamification: Geheimwaffe oder Bullshit?

    Fuchs, M., 01.01.2017, In: form Design Magazine. 269, p. 57-60 4 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  10. Published

    Gamification and Governmentality

    Schrape, N., 23.06.2014, Rethinking Gamification. Mathias, F., Fizek, S., Ruffino, P. & Schrape, N. (eds.). Lüneburg: meson press, p. 21-46 26 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review