School of Culture and Society

Organisational unit: Research School

Organisation profile

Leuphana University Lüneburg's School of Culture and Society is driven by the deep conviction that contemporary scientific and societal challenges can only be addressed by transcending traditional academic disciplines. Our college’s five institutes feature more than one hundred faculty from disciplines including art history, literary studies, media studies, philosophy, sociology, geography, and history. Together, they form a highly integrated network in terms of both their research and teaching, continuing a successful tradition of cooperation and collaboration in cultural studies that has defined our programme for almost forty years.

Main research areas

 

Culture and Society at Leuphana

More than 100 academics from the humanities and social sciences work at the School of Culture and Society at Leuphana. They pursue the shared goal of further developing the cultural studies project in the context of changing socio-cultural conditions. The point is not to dissolve individual disciplines in the humanities and social sciences, but rather to establish a specific cultural studies programme that aims at a critique of the present.

Research Areas

The School of Culture and Society focuses on cross-disciplinary research that explores questions that are highly significant to contemporary society. Our two primary research areas (Digital Cultures and Cultures of Critique) and our one research initiative (Cultures of Conflict) form a framework for innovative, advanced research in cultural studies. All of these research areas rely heavily on collaboration, and they include colloquia, conferences, and summer programs as well as ongoing collaborations with numerous externally funded projects.

 

  1. Published

    Digitale Verteilungskämpfe, digitale Zäune und digitale Schlupflöcher

    Leistert, O., 2007, Herrschaftsverhältnisse und Herrschaftsdiskurse: Essays zur dekonstruktivistischen Herausforderung kritischer Gesellschaftstheorie. Weiss, V. & Speck, S. (eds.). Berlin: LIT Verlag, p. 144-157 14 p. (Villigst Profile; vol. 9).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  2. Published

    „Digitale Währungen, insbesondere Libra“: Öffentliche Anhörung des Ausschusses Digitale Agenda

    Leistert, O., 2019, 6 p.. No. 19(23)0692, Sept 25, 2019.

    Research output: Contribution to memorandum/expositionContribution to QA/hearing

  3. Published

    Digitalfotografie und Entropie

    Hagen, W., 2014, Bild: Ein interdisziplinäres Handbuch. Günzel, S. & Mersch, D. (eds.). 1 ed. Weimar: J.B. Metzler, p. 267-272 6 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  4. Published

    Digital game culture(s) as prototype(s) of mediatization and commercialization of society: The World Cyber Games 2008 in Cologne as an Example

    Wimmer, J., 01.01.2012, Computer games and new media cultures: A Handbook of Digital Games Studies. Fromme, , J. & Unger, A. (eds.). Dordrecht: Springer, p. 525-540 16 p.

    Research output: Contributions to collected editions/worksChapterpeer-review

  5. Published

    Digital Media Facades for Lively Public Spaces: Promoting Dialogue, Participation and Social Innovation in Urban Environments

    Albrecht, A., 2015, Making Cities Liveable Conference 2015: Pullman Melbourne on the Park, Melbourne; Conference Proceedings, Peer Reviewed . Association for Sustainability in Business Inc. , p. 4-19 16 p.

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  6. Published

    Digital Natives - eine Generation des Übergangs: Zur Gestaltungsmacht digitaler Kultur

    Großmann, R., 01.08.2018, In: Positionen. 116, p. 4-8 5 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  7. Published

    Digital Seriality as Structure and Process

    Maeder, D. & Wentz, D., 2014, In: Eludamos - Journal for Computer Game Culture. Vol 8 (1), p. 129-149 21 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  8. Published

    Digitized planning processes in the revitalization of buildings by a inderdisciplinary project study: empirical work with students from Argentina

    Kirschner, U. & Ohler, A., 2007, Predicting the future: Proceedings of the 24th Conference on Education in Computer Aided Architectural Design in Europe. Kieferle, J. B. & Ehlers, K. (eds.). p. 717-723 7 p.

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  9. Published

    Digitized planning processes in the revitalization of buildings by an interdisciplinary project study empirical work with students in argentina

    Kirschner, U. & Ohler, A., 2007, Predicting the Future. Kieferle, J. & Ehlers, K. (eds.). Education and Research in Computer Aided Architectural Design in Europe, p. 717-723 7 p. (Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe).

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  10. Published

    Dimensionen von Zeit in der Popmusik

    Faulstich, W., 2002, Zeit in den Medien - Medien in der Zeit. Faulstich, W. & Steininger, C. (eds.). Paderborn: Wilhelm Fink Verlag, p. 85-93 9 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch