Preference for violent electronic games and aggressive behavior among children: The beginning of the downward spiral?

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Authors

A one-year longitudinal study with 324 German third and fourth
graders was conducted in order to find out whether a preference
for violent electronic games socializes children to become more aggressive
or whether aggressive individuals tend to select this type of
game. Cross-lagged panel analyses suggest that children who were
rated as openly aggressive at Time 1 intensified their preference for
violent electronic games over time. We determined that it could be
ruled out that this selection effect was due to a number of underlying
variables ranging from ecological variables (neighborhood)
to family variables (migration status, older brother) and child
variables (gender, self-esteem, level of achievement). Discussion
focuses on the emerging preference for violent electronic games
among children.
Original languageEnglish
JournalMedia Psychology
Volume14
Issue number3
Pages (from-to)233-258
Number of pages26
DOIs
Publication statusPublished - 07.2011