Preference for violent electronic games and aggressive behavior among children: The beginning of the downward spiral?
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Authors
A one-year longitudinal study with 324 German third and fourth
graders was conducted in order to find out whether a preference
for violent electronic games socializes children to become more aggressive
or whether aggressive individuals tend to select this type of
game. Cross-lagged panel analyses suggest that children who were
rated as openly aggressive at Time 1 intensified their preference for
violent electronic games over time. We determined that it could be
ruled out that this selection effect was due to a number of underlying
variables ranging from ecological variables (neighborhood)
to family variables (migration status, older brother) and child
variables (gender, self-esteem, level of achievement). Discussion
focuses on the emerging preference for violent electronic games
among children.
graders was conducted in order to find out whether a preference
for violent electronic games socializes children to become more aggressive
or whether aggressive individuals tend to select this type of
game. Cross-lagged panel analyses suggest that children who were
rated as openly aggressive at Time 1 intensified their preference for
violent electronic games over time. We determined that it could be
ruled out that this selection effect was due to a number of underlying
variables ranging from ecological variables (neighborhood)
to family variables (migration status, older brother) and child
variables (gender, self-esteem, level of achievement). Discussion
focuses on the emerging preference for violent electronic games
among children.
Original language | English |
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Journal | Media Psychology |
Volume | 14 |
Issue number | 3 |
Pages (from-to) | 233-258 |
Number of pages | 26 |
DOIs | |
Publication status | Published - 07.2011 |
- Psychology