Playing with Information: How Political Games Can Encourage the Player to Cross the Magic Circle

Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

Standard

Playing with Information: How Political Games Can Encourage the Player to Cross the Magic Circle. / Schrape, Niklas.
Conference Proceedings of The Philosophy of Computer Games 2008. ed. / Stephan Günzel; Michael Liebe; Dieter Mersch. Potsdam: Universitätsverlag Potsdam, 2008. p. 108-125 (DIGAREC Series; No. 01).

Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

Harvard

Schrape, N 2008, Playing with Information: How Political Games Can Encourage the Player to Cross the Magic Circle. in S Günzel, M Liebe & D Mersch (eds), Conference Proceedings of The Philosophy of Computer Games 2008. DIGAREC Series, no. 01, Universitätsverlag Potsdam, Potsdam, pp. 108-125, The 3rd Philosophy of Computer Games Conference - 2008, Potsdam, Germany, 08.05.08. <https://nbn-resolving.org/urn:nbn:de:kobv:517-opus-24668>

APA

Schrape, N. (2008). Playing with Information: How Political Games Can Encourage the Player to Cross the Magic Circle. In S. Günzel, M. Liebe, & D. Mersch (Eds.), Conference Proceedings of The Philosophy of Computer Games 2008 (pp. 108-125). (DIGAREC Series; No. 01). Universitätsverlag Potsdam. https://nbn-resolving.org/urn:nbn:de:kobv:517-opus-24668

Vancouver

Schrape N. Playing with Information: How Political Games Can Encourage the Player to Cross the Magic Circle. In Günzel S, Liebe M, Mersch D, editors, Conference Proceedings of The Philosophy of Computer Games 2008. Potsdam: Universitätsverlag Potsdam. 2008. p. 108-125. (DIGAREC Series; 01).

Bibtex

@inbook{895fb108a62547f89bdc0c90c1706ec2,
title = "Playing with Information: How Political Games Can Encourage the Player to Cross the Magic Circle",
keywords = "Digital media, Game Studies, Rhetorik, Philosophy",
author = "Niklas Schrape",
year = "2008",
language = "English",
isbn = "978-3940793492",
series = "DIGAREC Series",
publisher = "Universit{\"a}tsverlag Potsdam",
number = "01",
pages = "108--125",
editor = "Stephan G{\"u}nzel and Michael Liebe and Dieter Mersch",
booktitle = "Conference Proceedings of The Philosophy of Computer Games 2008",
address = "Germany",
note = "The 3rd Philosophy of Computer Games Conference - 2008 ; Conference date: 08-05-2008 Through 10-05-2008",
url = "http://gamephilosophy.org/pcg2008/",

}

RIS

TY - CHAP

T1 - Playing with Information

T2 - The 3rd Philosophy of Computer Games Conference - 2008

AU - Schrape, Niklas

N1 - Conference code: 3

PY - 2008

Y1 - 2008

KW - Digital media

KW - Game Studies

KW - Rhetorik

KW - Philosophy

M3 - Article in conference proceedings

SN - 978-3940793492

T3 - DIGAREC Series

SP - 108

EP - 125

BT - Conference Proceedings of The Philosophy of Computer Games 2008

A2 - Günzel, Stephan

A2 - Liebe, Michael

A2 - Mersch, Dieter

PB - Universitätsverlag Potsdam

CY - Potsdam

Y2 - 8 May 2008 through 10 May 2008

ER -

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