Playing with Information: How Political Games Can Encourage the Player to Cross the Magic Circle
Publikation: Beiträge in Sammelwerken › Aufsätze in Konferenzbänden › Forschung › begutachtet
Standard
Playing with Information: How Political Games Can Encourage the Player to Cross the Magic Circle. / Schrape, Niklas. 
Conference Proceedings of The Philosophy of Computer Games 2008. Hrsg. / Stephan Günzel; Michael Liebe; Dieter Mersch. Potsdam: Universitätsverlag Potsdam, 2008. S. 108-125 (DIGAREC Series; Nr. 01).
			
			Conference Proceedings of The Philosophy of Computer Games 2008. Hrsg. / Stephan Günzel; Michael Liebe; Dieter Mersch. Potsdam: Universitätsverlag Potsdam, 2008. S. 108-125 (DIGAREC Series; Nr. 01).
Publikation: Beiträge in Sammelwerken › Aufsätze in Konferenzbänden › Forschung › begutachtet
Harvard
Schrape, N 2008, Playing with Information: How Political Games Can Encourage the Player to Cross the Magic Circle. in S Günzel, M Liebe & D Mersch (Hrsg.), Conference Proceedings of The Philosophy of Computer Games 2008. DIGAREC Series, Nr. 01, Universitätsverlag Potsdam, Potsdam, S. 108-125, The 3rd Philosophy of Computer Games Conference - 2008, Potsdam, Deutschland, 08.05.08. <https://nbn-resolving.org/urn:nbn:de:kobv:517-opus-24668>
			APA
Schrape, N. (2008). Playing with Information: How Political Games Can Encourage the Player to Cross the Magic Circle. In S. Günzel, M. Liebe, & D. Mersch (Hrsg.), Conference Proceedings of The Philosophy of Computer Games 2008 (S. 108-125). (DIGAREC Series; Nr. 01). Universitätsverlag Potsdam. https://nbn-resolving.org/urn:nbn:de:kobv:517-opus-24668
			
			Vancouver
Schrape N. Playing with Information: How Political Games Can Encourage the Player to Cross the Magic Circle. in Günzel S, Liebe M, Mersch D, Hrsg., Conference Proceedings of The Philosophy of Computer Games 2008. Potsdam: Universitätsverlag Potsdam. 2008. S. 108-125. (DIGAREC Series; 01).
			Bibtex
@inbook{895fb108a62547f89bdc0c90c1706ec2,
  title     = "Playing with Information: How Political Games Can Encourage the Player to Cross the Magic Circle",
  keywords  = "Digital media, Game Studies, Rhetorik, Philosophy",
  author    = "Niklas Schrape",
  year      = "2008",
  language  = "English",
  isbn      = "978-3940793492",
  series    = "DIGAREC Series",
  publisher = "Universit{\"a}tsverlag Potsdam",
  number    = "01",
  pages     = "108--125",
  editor    = "Stephan G{\"u}nzel and Michael Liebe and Dieter Mersch",
  booktitle = "Conference Proceedings of The Philosophy of Computer Games 2008",
  address   = "Germany",
  note      = "The 3rd Philosophy of Computer Games Conference - 2008 ; Conference date: 08-05-2008 Through 10-05-2008",
  url       = "http://gamephilosophy.org/pcg2008/",
}
RIS
TY - CHAP
T1 - Playing with Information
T2 - The 3rd Philosophy of Computer Games Conference - 2008
AU - Schrape, Niklas
N1 - Conference code: 3
PY - 2008
Y1 - 2008
KW - Digital media
KW - Game Studies
KW - Rhetorik
KW - Philosophy
M3 - Article in conference proceedings
SN - 978-3940793492
T3 - DIGAREC Series
SP - 108
EP - 125
BT - Conference Proceedings of The Philosophy of Computer Games 2008
A2 - Günzel, Stephan
A2 - Liebe, Michael
A2 - Mersch, Dieter
PB - Universitätsverlag Potsdam
CY - Potsdam
Y2 - 8 May 2008 through 10 May 2008
ER -
