Pivoting the Player: A framework for player character research in offline computer role-playing games

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Pivoting the Player : A framework for player character research in offline computer role-playing games. / Fizek, Sonia.

In: Journal of Gaming and Virtual Worlds, Vol. 6, No. 3, 2014, p. 215-234.

Research output: Journal contributionsJournal articlesResearchpeer-review

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@article{3217d5325eff4e5a9d0b1f386866837c,
title = "Pivoting the Player: A framework for player character research in offline computer role-playing games",
abstract = "This article introduces a theoretical framework for the analysis of the player character (PC) in offline computer role-playing games (cRPGs). It derives from the assumption that the character constitutes the focal point of the game, around which all the other elements revolve. This underlying observation became the foundation of the Player Character Grid and its constituent Pivot Player Character (PPC) Model, a conceptual framework illustrating the experience of gameplay as perceived through the PC{\textquoteright}s eyes. Although video game characters have been scrutinized from many different perspectives, a systematic framework has not yet been introduced. This study aims to fill that void by proposing a model replicable across the cRPG genre. It has been largely inspired by Anne Ubersfeld{\textquoteright}s semiological dramatic character research implemented in Reading Theatre I (1999) and is demonstrated with reference to The Witcher (2007).",
keywords = "Digital media, Structural methodology, Actant, Actor, Dramatic character, Offline cRPGs, Player character",
author = "Sonia Fizek",
year = "2014",
doi = "10.1386/jgvw.6.3.215_1",
language = "English",
volume = "6",
pages = "215--234",
journal = "Journal of Gaming and Virtual Worlds",
issn = "1757-191X",
publisher = "Intellect Ltd",
number = "3",

}

RIS

TY - JOUR

T1 - Pivoting the Player

T2 - A framework for player character research in offline computer role-playing games

AU - Fizek, Sonia

PY - 2014

Y1 - 2014

N2 - This article introduces a theoretical framework for the analysis of the player character (PC) in offline computer role-playing games (cRPGs). It derives from the assumption that the character constitutes the focal point of the game, around which all the other elements revolve. This underlying observation became the foundation of the Player Character Grid and its constituent Pivot Player Character (PPC) Model, a conceptual framework illustrating the experience of gameplay as perceived through the PC’s eyes. Although video game characters have been scrutinized from many different perspectives, a systematic framework has not yet been introduced. This study aims to fill that void by proposing a model replicable across the cRPG genre. It has been largely inspired by Anne Ubersfeld’s semiological dramatic character research implemented in Reading Theatre I (1999) and is demonstrated with reference to The Witcher (2007).

AB - This article introduces a theoretical framework for the analysis of the player character (PC) in offline computer role-playing games (cRPGs). It derives from the assumption that the character constitutes the focal point of the game, around which all the other elements revolve. This underlying observation became the foundation of the Player Character Grid and its constituent Pivot Player Character (PPC) Model, a conceptual framework illustrating the experience of gameplay as perceived through the PC’s eyes. Although video game characters have been scrutinized from many different perspectives, a systematic framework has not yet been introduced. This study aims to fill that void by proposing a model replicable across the cRPG genre. It has been largely inspired by Anne Ubersfeld’s semiological dramatic character research implemented in Reading Theatre I (1999) and is demonstrated with reference to The Witcher (2007).

KW - Digital media

KW - Structural methodology

KW - Actant

KW - Actor

KW - Dramatic character

KW - Offline cRPGs

KW - Player character

UR - http://www.scopus.com/inward/record.url?scp=84926205260&partnerID=8YFLogxK

U2 - 10.1386/jgvw.6.3.215_1

DO - 10.1386/jgvw.6.3.215_1

M3 - Journal articles

VL - 6

SP - 215

EP - 234

JO - Journal of Gaming and Virtual Worlds

JF - Journal of Gaming and Virtual Worlds

SN - 1757-191X

IS - 3

ER -

DOI