Ärgerregulierung und die Nutzung von (gewalthaltigen) Bildschirmspielen bei Schulkindern

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Authors

Even though computer and computer games tend to change the ecology of childhood, few studies have investigated why school-age children use them. Based on the uses and gratifications approach, this study examined whether children’s interest in (violent) electronic games was associated with their habitual regulation of their anger. Therefore a sample of N = 94 primary-school children from third to sixth grade was asked (among others) about their strategies of anger regulation and about their use of electronic games. Regression analyses suggest that the interest in electronic games of any kind was associated with the tendency towards the redirection of attention when angry and by the male gender of the participants, even when competing explanations (such as age or personal or social deficits) were included in the analyses. The interest in violent electronic games was predicted solely by the male gender of the participants. These results are discussed under the notion that the reduction of emotional expressivity is a developmental task in middle childhood and that playing electronic games frequently may help in achieving this task.
Translated title of the contributionAnger regulation and the use of (violent) electronic games by school-age children
Original languageGerman
JournalZeitschrift für Medienpsychologie
Volume15
Issue number4
Pages (from-to)122-130
Number of pages9
ISSN1617-6383
DOIs
Publication statusPublished - 10.2003

    Research areas

  • Psychology - computer games, electronic games, anger, children, social compensation, mood managment