Mathias Fuchs
Dr.
Contact
Dr. Mathias Fuchs
- Media and communication studies - game studies, gamification, ludic interfaces
- Digital media - computer games, ludic interfaces
- Cultural studies
- Transdisciplinary studies
Research areas
- Published
Kendinize bir hayat edinin!
Fuchs, M., 2010, Interpasif persona: Amber ´08 : sanat ve teknoloji festivali = arts and technology festival 7-16 kasim/November 2008, Istanbul, Turkey. Ertan, E. (ed.). Istanbul: BIS Body-Process Arts Association , p. 90-98 9 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
Ludic interfaces: Driver and product of gamification
Fuchs, M., 2012, In: GAME : the Italian journal of game studies. 2012, 1, 6 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Ludic Interfaces
Fuchs, M., Russegger, G. & Mañas Carbonell, M., 2013, Exploring Videogames: Culture, Design and Identity . Webber, N. & Riha, D. (eds.). Oxford: Inter-Disciplinary Press, p. 31 - 40 10 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Ludoarchaeology
Fuchs, M., 11.11.2014, In: Games and Culture . 9, 6, p. 528 - 538 11 p., 1.Research output: Journal contributions › Journal articles › Research › peer-review
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Mouseology – Ludic Interfaces – Zero Interfaces
Fuchs, M., 2011, Coded Cultures: Creative Practices out of Diversity. Russegger, G., Tarasiewicz, M. & Wlodkowski, M. (eds.). Wien: Springer-Verlag Wien, p. 242-261 20 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Nordic game subcultures: Between LARPers and avant-garde
Fuchs, M., 2014, In: GAME : the Italian journal of game studies. 2, 3, p. 5-14 10 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Ordsall Hall in Manchester: A Creative Game for Heritage Studies
Fuchs, M. & Leighton, D., 2011, Serious Games Development and Applications: Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011. Proceedings. Ma, M., Oliveira, M. F. & Pereira, J. M. (eds.). Springer, p. 139-145 7 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 6944 LNCS).Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
"Postvinyl" - Pervasive DJing
Fuchs, M., 2007, PerGames : Proceedings of the 4th International Symposium on Pervasive Gaming Applications. Magerkurth, C., Akesson, K. P., Bernhaupt, R., Björk, S., Lindt, I., Ljungstrand, P. & Waern, A. (eds.). Shaker Verlag, p. 183-187 5 p.Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
- Published
Quantified Selves and Statistical Bodies
Abend, P. (ed.), Fuchs, M. (ed.), Reichert, R. (ed.), Richterich, A. (ed.) & Wenz, K. (ed.), 04.04.2016, 1 ed. Bielefeld: transcript Verlag. 196 p. (Digital Culture and Society; vol. 2, no. 1)Research output: Books and anthologies › Special Journal issue › Research
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Rethinking AI: Neural Networks, Biometrics and the New Artificial Intelligence
Reichert, R. (ed.) & Fuchs, M. (ed.), 01.09.2018, Bielefeld: transcript Verlag. 240 p. (Digital culture & society; vol. 4, no. 1)Research output: Books and anthologies › Special Journal issue › Research
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Rethinking Gamification
Fuchs, M. (ed.), Fizek, S. (ed.), Ruffino, P. (ed.) & Schrape, N. (ed.), 16.06.2014, Lüneburg: meson press. 344 p.Research output: Books and anthologies › Collected editions and anthologies › Research
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“Ruinensehnsucht”: Longing for Decay in Computer Games
Fuchs, M., 22.09.2017, In: ToDiGRA. 3, 2, p. 37-56 20 p., 2.Research output: Journal contributions › Conference article in journal › Research › peer-review
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Ruins of Excess: Computer Game Images and the Rendering of Technological Obsolescence
Luersen, E. H. & Fuchs, M., 01.12.2021, In: Games and Culture . 16, 8, p. 1087-1110 24 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Sinn und Sound
Fuchs, M., 2010, 1 ed. Berlin: Wissenschaftlicher Verlag Berlin. 338 p.Research output: Books and anthologies › Monographs › Research
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Social Games: Privacy and Security
Fuchs, M., 10.2012, ICT Critical Infrastructure and Society: 10th IFIP TC 9 International Conference on Human Choice and Computers, HCC10 2012, Amsterdam, The Netherlands, September 27-28, 2012. Proceedings. Magda D., H., Whitehouse, D., McIver Jr., W. & Phahlamohlaka, J. (eds.). Amsterdam: Springer, p. 330-337 8 p. (IFIP Advances in Information and Communication Technology; vol. 386 AICT).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
“Sposi, Amici, al ballo, al gioco!”: Brevi cenni di ludicizzazione … del diciottesimo secolo
Fuchs, M., 02.04.2016, Oltre il gioco: Critica della ludicizzazione urbana. Bittanti, M. & Zilio, E. (eds.). 1 ed. Milano: Unicopli, p. 23-34 12 p. 1. (Ludologica: Videogames d'autore; vol. 28).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Subversive Gamification
Fuchs, M., 27.02.2018, Playful Subversion of Technoculture. Cermak-Sassenrath, D. (ed.). Singapore: Springer, p. 198 - 208 11 p. (Gaming Media and Social Effects).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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The Video Game Industry: Formation, Present State, and Future, Peter Zackariasson and Timothy Wilson (eds) (2012) New York: Routledge
Fuchs, M., 2014, In: Journal of Gaming and Virtual Worlds. 6, 1, p. 83-87 5 p.Research output: Journal contributions › Critical reviews › Research