Mathias Fuchs

Dr.

Mathias Fuchs

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Dr. Mathias Fuchs

  1. Published

    Between Drudgery and "Promesse du bonheur": Games and Gamification

    Fuchs, M., 10.02.2017, New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2. Kowert, R. & Quandt, T. (eds.). 1 ed. London, New York: Routledge Taylor & Francis Group, p. 185-199 15 p. (Routledge advances in game studies).

    Research output: Contributions to collected editions/worksChapterpeer-review

  2. Published

    Bewegte Spiele: Zur Verschiebung des Verhältnisses von Spiel und Alltagswelt durch mobile Games

    Schrape, N. & Fuchs, M., 2013, In: Sprache und Literatur. 44, 1, p. 69-83 15 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  3. Published

    Century of Play: 18th Century Precursors of Gamification

    Fuchs, M., 01.04.2016, In: Kinephanos. Special issue, p. 9-33 25 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  4. Published

    Cyberprovincialism

    Fuchs, M., 2009, Coded Cultures : Exploring Creative Emergences. Russegger, G. & Tarasiewicz, M. (eds.). Wien, Yokomaha u.a.: 5uper.net, p. 58 1 p.

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearch

  5. Das Spiel und seine Grenzen

    Fuchs, M. (ed.) & Strouhal, E. (ed.), 2010, Wien, New York: Springer-Verlag Wien. 267 p. (Passagen des Spiels; vol. 2)

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  6. Digital Tudor

    Fuchs, M., 2009, EVA London 2009: Proceedings of a conferenceProceedings of the 2009 International conference on Electronic Visualisation & the Arts. . Seal, A., Keene, S. & Bowen, J. P. (eds.). BCS - The Chartered Institute for IT, p. 58-64 7 p.

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearch

  7. Published

    Diversity of Play

    Fuchs, M. (ed.), 01.06.2015, Lüneburg: meson press. 111 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  8. Fair enough! Über Spielverderber und Falschspieler

    Fuchs, M., 2010, Das Spiel und seine Grenzen. Fuchs, M. & Strouhal, E. (eds.). Wien, New York: Springer-Verlag Wien, p. 173-188 16 p. (Passagen des Spiels; vol. 2).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  9. Published

    Foul Play in Context: Cardsharps and Spoilsports

    Fuchs, M., 2013, Context Matters!: Exploring and Reframing Games and Play in Context. Mitgutsch, K., Huber, S., Rosenstingl, H., Wagner, M. & Wimmer, J. (eds.). Wien: New Academic Press, p. 76 - 88 13 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  10. Published

    Game Art/ Art Games: Game Art killed the Video Star

    Fuchs, M., 16.05.2014, Krakow: Goethe-Institut. 2 p.

    Research output: Books and anthologiesConference proceedingsResearch

  11. Published

    Gamen

    Fuchs, M., 01.11.2014, Historisches Wörterbuch des Mediengebrauchs. Christians, H., Bickenbach, M. & Wegmann, N. (eds.). Köln Weimar Wien: Böhlau Verlag GmbH, p. 288 - 296 9 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  12. Games: Kunst und Politik der Spiele

    Fuchs, M. (ed.), Strouhal, E. (ed.) & Bettel, F. (ed.), 01.05.2008, Wien: Sonderzahl Verlag. 96 p.

    Research output: Books and anthologiesExhibition cataloguesResearch

  13. Published

    Games und Gamification: Kulturhistorische, medienwissenschaftliche, politische und ästhetische Dimensionen

    Fuchs, M., 23.11.2020, Lüneburg. 318 p.

    Research output: Books and anthologiesPost-doctoral dissertations

  14. Published

    Gamification: Geheimwaffe oder Bullshit?

    Fuchs, M., 01.01.2017, In: form Design Magazine. 269, p. 57-60 4 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  15. Published

    Gamification as twenty-first-century ideology

    Fuchs, M., 01.06.2014, In: Journal of Gaming and Virtual Worlds. 6, 2, p. 143-157 15 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  16. Published

    Gamification - die Ausweitung der Spielzone

    Fuchs, M., 2013, In: DU - das Kulturmagazin. 839, 9, p. 82 - 87 6 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  17. Published

    Intelligenz-Comptoirs

    Fuchs, M., 01.04.2018, Rimini Protokoll: Staat 1-4 : Phänomene der Postdemokratie. Schipper, I. (ed.). Berlin: Verlag Theater der Zeit, p. 146-153 8 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  18. Published

    Interfaces Ludiques

    Fuchs, M., 01.12.2011, Jusqu'ici, tout va bien: Rencontres des arts numériques, électroniques et médiatiques. Bébié Valérian, G. (ed.). Le Vigan, France: Oudeis, p. 18 - 23 5 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  19. Published

    Interpassives Spielen

    Fuchs, M., 20.09.2016, Phänomen Let´s Play-Video : Entstehung, Ästhetik, Aneignung und Faszination aufgezeichneten Computerspielhandelns. Ackermann, J. (ed.). Springer, p. 31-41 11 p. 2. (Neue Perspektiven der Medienästhetik).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  20. Published

    Introduction

    Lushetich, N. (ed.) & Fuchs, M. (ed.), 01.08.2016, In: Performance Research . 21, 4, p. 1-7 7 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

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