Mathias Fuchs

Dr.

Mathias Fuchs

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Dr. Mathias Fuchs

  1. 2021
  2. Published

    Ruins of Excess: Computer Game Images and the Rendering of Technological Obsolescence

    Luersen, E. H. & Fuchs, M., 01.12.2021, In: Games and Culture . 16, 8, p. 1087-1110 24 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  3. 2020
  4. Published

    Games und Gamification: Kulturhistorische, medienwissenschaftliche, politische und ästhetische Dimensionen

    Fuchs, M., 23.11.2020, Lüneburg. 318 p.

    Research output: Books and anthologiesPost-doctoral dissertations

  5. 2018
  6. Published

    Rethinking AI: Neural Networks, Biometrics and the New Artificial Intelligence

    Reichert, R. (ed.) & Fuchs, M. (ed.), 01.09.2018, Bielefeld: transcript Verlag. 240 p. (Digital culture & society; vol. 4, no. 1)

    Research output: Books and anthologiesSpecial Journal issueResearch

  7. Published

    Intelligenz-Comptoirs

    Fuchs, M., 01.04.2018, Rimini Protokoll: Staat 1-4 : Phänomene der Postdemokratie. Schipper, I. (ed.). Berlin: Verlag Theater der Zeit, p. 146-153 8 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  8. Published

    Subversive Gamification

    Fuchs, M., 27.02.2018, Playful Subversion of Technoculture. Cermak-Sassenrath, D. (ed.). Singapore: Springer, p. 198 - 208 11 p. (Gaming Media and Social Effects).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  9. 2017
  10. Published

    “Ruinensehnsucht”: Longing for Decay in Computer Games

    Fuchs, M., 22.09.2017, In: ToDiGRA. 3, 2, p. 37-56 20 p., 2.

    Research output: Journal contributionsConference article in journalResearchpeer-review

  11. Published

    Between Drudgery and "Promesse du bonheur": Games and Gamification

    Fuchs, M., 10.02.2017, New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2. Kowert, R. & Quandt, T. (eds.). 1 ed. London, New York: Routledge Taylor & Francis Group, p. 185-199 15 p. (Routledge advances in game studies).

    Research output: Contributions to collected editions/worksChapterpeer-review

  12. Published

    Gamification: Geheimwaffe oder Bullshit?

    Fuchs, M., 01.01.2017, In: form Design Magazine. 269, p. 57-60 4 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  13. 2016
  14. Published

    Transactions of the Digital Games Research Association: DiGRA

    Björk, S. (ed.) & Fuchs, M. (ed.), 01.11.2016, Pittsburgh: ETC Press. 261 p. (ToDiGRA; vol. 2, no. 3)

    Research output: Books and anthologiesConference proceedingsResearch

  15. Published

    Interpassives Spielen

    Fuchs, M., 20.09.2016, Phänomen Let´s Play-Video : Entstehung, Ästhetik, Aneignung und Faszination aufgezeichneten Computerspielhandelns. Ackermann, J. (ed.). Springer, p. 31-41 11 p. 2. (Neue Perspektiven der Medienästhetik).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  16. Published

    Introduction

    Lushetich, N. (ed.) & Fuchs, M. (ed.), 01.08.2016, In: Performance Research . 21, 4, p. 1-7 7 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  17. Published

    Quantified Selves and Statistical Bodies

    Abend, P. (ed.), Fuchs, M. (ed.), Reichert, R. (ed.), Richterich, A. (ed.) & Wenz, K. (ed.), 04.04.2016, 1 ed. Bielefeld: transcript Verlag. 196 p. (Digital Culture and Society; vol. 2, no. 1)

    Research output: Books and anthologiesSpecial Journal issueResearch

  18. Published

    “Sposi, Amici, al ballo, al gioco!”: Brevi cenni di ludicizzazione … del diciottesimo secolo

    Fuchs, M., 02.04.2016, Oltre il gioco: Critica della ludicizzazione urbana. Bittanti, M. & Zilio, E. (eds.). 1 ed. Milano: Unicopli, p. 23-34 12 p. 1. (Ludologica: Videogames d'autore; vol. 28).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  19. Published

    Century of Play: 18th Century Precursors of Gamification

    Fuchs, M., 01.04.2016, In: Kinephanos. Special issue, p. 9-33 25 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  20. Published

    Weltentzug und Weltzerfall (world-withdrawal and world-decay): Heidegger’s notions of withdrawal from the world and the decays of worlds in the times of computer games

    Fuchs, M., 01.01.2016, Philosophical Perspectives on Play. Maclean, M., Russell, W. & Ryall, E. (eds.). London: Routledge Taylor & Francis Group, p. 152-165 14 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  21. 2015
  22. Published

    Diversity of Play

    Fuchs, M. (ed.), 01.06.2015, Lüneburg: meson press. 111 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  23. Published

    Total Gamification: Introduction

    Fuchs, M., 01.06.2015, Diversity of Play. Fuchs, M. (ed.). 1 ed. Lüneburg: meson press, p. 7-19 13 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  24. 2014
  25. Published

    Ludoarchaeology

    Fuchs, M., 11.11.2014, In: Games and Culture . 9, 6, p. 528 - 538 11 p., 1.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  26. Published

    Gamen

    Fuchs, M., 01.11.2014, Historisches Wörterbuch des Mediengebrauchs. Christians, H., Bickenbach, M. & Wegmann, N. (eds.). Köln Weimar Wien: Böhlau Verlag GmbH, p. 288 - 296 9 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  27. Published

    Rethinking Gamification

    Fuchs, M. (ed.), Fizek, S. (ed.), Ruffino, P. (ed.) & Schrape, N. (ed.), 16.06.2014, Lüneburg: meson press. 344 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

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