Mathias Fuchs

Dr.

Mathias Fuchs

Contact

Dr. Mathias Fuchs

  1. Published

    Gamification as twenty-first-century ideology

    Fuchs, M., 01.06.2014, In: Journal of Gaming and Virtual Worlds. 6, 2, p. 143-157 15 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  2. Published

    Ludoarchaeology

    Fuchs, M., 11.11.2014, In: Games and Culture . 9, 6, p. 528 - 538 11 p., 1.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  3. Published

    Nordic game subcultures: Between LARPers and avant-garde

    Fuchs, M., 2014, In: GAME : the Italian journal of game studies. 2, 3, p. 5-14 10 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  4. Published

    Rethinking Gamification

    Fuchs, M. (ed.), Fizek, S. (ed.), Ruffino, P. (ed.) & Schrape, N. (ed.), 16.06.2014, Lüneburg: meson press. 344 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  5. Published

    Game Art/ Art Games: Game Art killed the Video Star

    Fuchs, M., 16.05.2014, Krakow: Goethe-Institut. 2 p.

    Research output: Books and anthologiesConference proceedingsResearch

  6. Published

    Ludic Interfaces

    Fuchs, M., Russegger, G. & Mañas Carbonell, M., 2013, Exploring Videogames: Culture, Design and Identity . Webber, N. & Riha, D. (eds.). Oxford: Inter-Disciplinary Press, p. 31 - 40 10 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  7. Published

    Diversity of Play

    Fuchs, M. (ed.), 01.06.2015, Lüneburg: meson press. 111 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  8. Published

    Subversive Gamification

    Fuchs, M., 27.02.2018, Playful Subversion of Technoculture. Cermak-Sassenrath, D. (ed.). Singapore: Springer, p. 198 - 208 11 p. (Gaming Media and Social Effects).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  9. Published

    Century of Play: 18th Century Precursors of Gamification

    Fuchs, M., 01.04.2016, In: Kinephanos. Special issue, p. 9-33 25 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  10. Published

    Interpassives Spielen

    Fuchs, M., 20.09.2016, Phänomen Let´s Play-Video : Entstehung, Ästhetik, Aneignung und Faszination aufgezeichneten Computerspielhandelns. Ackermann, J. (ed.). Springer, p. 31-41 11 p. 2. (Neue Perspektiven der Medienästhetik).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review