Mathias Fuchs
Dr.

Contact
Dr. Mathias Fuchs
- Media and communication studies - game studies, gamification, ludic interfaces
- Digital media - computer games, ludic interfaces
- Cultural studies
- Transdisciplinary studies
Research areas
- Published
Gamification as twenty-first-century ideology
Fuchs, M., 01.06.2014, In: Journal of Gaming and Virtual Worlds. 6, 2, p. 143-157 15 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Ludoarchaeology
Fuchs, M., 11.11.2014, In: Games and Culture . 9, 6, p. 528 - 538 11 p., 1.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Nordic game subcultures: Between LARPers and avant-garde
Fuchs, M., 2014, In: GAME : the Italian journal of game studies. 2, 3, p. 5-14 10 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Rethinking Gamification
Fuchs, M. (Editor), Fizek, S. (Editor), Ruffino, P. (Editor) & Schrape, N. (Editor), 16.06.2014, Lüneburg: meson press. 344 p.Research output: Books and anthologies › Collected editions and anthologies › Research
- Published
Game Art/ Art Games: Game Art killed the Video Star
Fuchs, M., 16.05.2014, Krakow: Goethe-Institut. 2 p.Research output: Books and anthologies › Conference proceedings › Research
- Published
Ludic Interfaces
Fuchs, M., Russegger, G. & Mañas Carbonell, M., 2013, Exploring Videogames: Culture, Design and Identity . Webber, N. & Riha, D. (eds.). Oxford: Inter-Disciplinary Press, p. 31 - 40 10 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Diversity of Play
Fuchs, M. (Editor), 01.06.2015, Lüneburg: meson press. 111 p.Research output: Books and anthologies › Collected editions and anthologies › Research
- Published
Subversive Gamification
Fuchs, M., 27.02.2018, Playful Subversion of Technoculture. Cermak-Sassenrath, D. (ed.). Singapore: Springer, p. 198 - 208 11 p. (Gaming Media and Social Effects).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Century of Play: 18th Century Precursors of Gamification
Fuchs, M., 01.04.2016, In: Kinephanos. Special issue, p. 9-33 25 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Interpassives Spielen
Fuchs, M., 20.09.2016, Phänomen Let´s Play-Video : Entstehung, Ästhetik, Aneignung und Faszination aufgezeichneten Computerspielhandelns. Ackermann, J. (ed.). Springer, p. 31-41 11 p. 2. (Neue Perspektiven der Medienästhetik).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review