Mathias Fuchs
Dr.

Contact
Dr. Mathias Fuchs
- Media and communication studies - game studies, gamification, ludic interfaces
- Digital media - computer games, ludic interfaces
- Cultural studies
- Transdisciplinary studies
Research areas
- Published
Nordic game subcultures: Between LARPers and avant-garde
Fuchs, M., 2014, In: GAME : the Italian journal of game studies. 2, 3, p. 5-14 10 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Ordsall Hall in Manchester: A Creative Game for Heritage Studies
Fuchs, M. & Leighton, D., 2011, Serious Games Development and Applications: Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011. Proceedings. Ma, M., Oliveira, M. F. & Pereira, J. M. (eds.). Springer, p. 139-145 7 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 6944 LNCS).Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
- Published
Phantasmal Spaces: Archetypical Venues in Computer Games
Fuchs, M., 2019, New York: Bloomsbury Academic. 136 p.Research output: Books and anthologies › Monographs › Research › peer-review
"Postvinyl" - Pervasive DJing
Fuchs, M., 2007, PerGames : Proceedings of the 4th International Symposium on Pervasive Gaming Applications. Magerkurth, C., Akesson, K. P., Bernhaupt, R., Björk, S., Lindt, I., Ljungstrand, P. & Waern, A. (eds.). Shaker Verlag, p. 183-187 5 p.Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
- Published
Quantified Selves and Statistical Bodies
Abend, P. (Editor), Fuchs, M. (Editor), Reichert, R. (Editor), Richterich, A. (Editor) & Wenz, K. (Editor), 04.04.2016, 1 ed. Bielefeld: transcript Verlag. 196 p. (Digital Culture and Society; vol. 2, no. 1)Research output: Books and anthologies › Special Journal issue › Research
- Published
Rethinking AI: Neural Networks, Biometrics and the New Artificial Intelligence
Reichert, R. (Editor) & Fuchs, M. (Editor), 01.09.2018, Bielefeld: transcript Verlag. 240 p. (Digital culture & society; vol. 4, no. 1)Research output: Books and anthologies › Special Journal issue › Research
- Published
Rethinking Gamification
Fuchs, M. (Editor), Fizek, S. (Editor), Ruffino, P. (Editor) & Schrape, N. (Editor), 16.06.2014, Lüneburg: meson press. 344 p.Research output: Books and anthologies › Collected editions and anthologies › Research
- Published
“Ruinensehnsucht”: Longing for Decay in Computer Games
Fuchs, M., 22.09.2017, In: ToDiGRA. 3, 2, p. 37-56 20 p., 2.Research output: Journal contributions › Conference article in journal › Research › peer-review
- Published
Ruins of Excess: Computer Game Images and the Rendering of Technological Obsolescence
Luersen, E. H. & Fuchs, M., 01.12.2021, In: Games and Culture . 16, 8, p. 1087-1110 24 p.Research output: Journal contributions › Journal articles › Research › peer-review