Centre for Digital Cultures

Organisational unit: Institute

Organisation profile

The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.

The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:

  • Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
  • User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences? 
  • Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
  • Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
  • Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
  • Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
  • Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?

Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.

Topics

  • Transmedia
  • User and Audience Research 
  • Gamification
  • Common Media
  • Net based Public Broadcast
  • Hybrid Publishing
  • Computer Simulation
  • Artistic Research
  • New Teaching Formats
  1. Contributions to collected editions/anthologies › Research › Peer-reviewed
  2. Published

    IOCOSE: Art, Authority and Culture Jamming

    Ruffino, P., Cremonesi, M., Cuttica, F. & Prati, D., 2017, Culture Jamming: Activism and the Art of Cultural Resistance. De Laure, M. & M. F. (eds.). New York: NYU Press, p. 427-432 6 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  3. Published

    Kinects Bühne: Selbstorganisierte Mimesis

    Kaldrack, I., 19.02.2014, Bühne: Raumbildende Prozesse im Theater. Eke, N. O., Haß, U. & Kaldrack, I. (eds.). Paderborn: Wilhelm Fink Verlag, p. 191-204 13 p. (Schriftenreihe des Graduiertenkollegs 'Automatismen').

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  4. Published

    Klingen des W. Gelächter

    Beyes, T., 2020, WH - Stimmen hören. Klaut, M., Pias, C. & Schnödl, G. (eds.). Berlin: ciconia ciconia Verlag, p. 25-29 5 p. (Ciconia ciconia; vol. 34).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  5. Published

    Kultursoziologie in Großbritannien

    Traue, B. C., 2016, Handbuch der Kultursoziologie: Band 1: Begriffe – Kontexte – Perspektiven – Autor_innen. Moebius, S., Nungesser, F. & Scherke, K. (eds.). Wiesbaden: VS Verlag für Sozialwissenschaften, Vol. 1. p. 123-139 16 p. ( Springer Reference Sozialwissenschaften).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  6. Published

    La Vita in movimento: Per una ludicizzazione creativa

    Ruffino, P., 15.03.2016, Oltre il gioco : Critica della ludicizzazione urbana. Bittanti, M. & Zilio, E. (eds.). 1 ed. Mailand: Unicopli, Vol. 28. p. 146-160 15 p. (Ludologica).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  7. Published

    Listen, Zeit und Atmosphären. Die Kommentarlisten der japanischen Videoplattform Nico Nico Douga

    Bachmann, G., 2013, Quoten, Kurven und Profile : Zur Vermessung der sozialen Welt. Passoth, J-H. & Wehner, J. (eds.). Wiesbaden: Gabler Verlag, p. 115-143 29 p. (Medien - Kultur - Kommunikation).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  8. Published

    Loopdiver: Getaktetes Bewegungsstottern als entautomatisierende Automatismen?

    Kaldrack, I., 18.06.2014, Entautomatisierung. Brauerhoch, A., Zechner, A., Eke, N. O. & Wieser, R. (eds.). 1 ed. Paderborn: Wilhelm Fink Verlag, p. 281-289 9 p. (Automatismen).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  9. Published

    Ludic Interfaces

    Fuchs, M., Russegger, G. & Mañas Carbonell, M., 2013, Exploring Videogames: Culture, Design and Identity . Webber, N. & Riha, D. (eds.). Oxford: Inter-Disciplinary Press, p. 31 - 40 10 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  10. Published

    Media Genealogy: Back to the Present of Digital Cultures

    Apprich, C. & Bachmann, G., 23.06.2017, Digitisation: Theories and Concepts for Empirical Cultural Research. Koch, G. (ed.). London: Routledge Taylor & Francis Group, p. 293 - 306 14 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  11. Published

    Mediatisierte Online-Kommunikation: Forschungspraktische Verwobenheit von Medientechnologie, Erhebungssituation und kontextsensitivem Auswertungsverfahren

    Sander, N. & Schulz, M., 2014, Die qualitative Analyse internetbasierter Daten: Methodische Herausforderungen und Potenziale von Online-Medien. Schirmer, D., Sander, N. & Wenninger, A. (eds.). Wiesbaden: Springer VS, p. 161-198 38 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  12. Published

    Medienästhetik und implizites Wissen: 1964/1991/2011

    Leeker, M., 30.01.2017, Handbuch Schweigendes Wissen : Erziehung, Bildung und Sozialisation und Lernen. Kraus, A., Budde, J., Hietzge, M. & Wulf, C. (eds.). 1 ed. Basel: Beltz Juventa Verlag, p. 448-461 14 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  13. Published

    Medien Atmosphären: Zur Remediation von Sozialität

    Bachmann, G. & Beyes, T., 2013, Remediate: An den Rändern von Film, Netz und Archiv / At the borders of film, internet and archives. Doulis, M. & Ott, P. (eds.). 1 ed. Paderborn: Wilhelm Fink Verlag, p. 131-152 21 p. (Merz Akademie).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  14. Published

    Medien und Performances: Konzeptionelle Aspekte einer angewandten Medienwissenschaft in der Theaterpädagogik

    Leeker, M., 2003, Entwicklungen und Perspektiven der Spiel- und Theaterpädagogik: Festschrift für Hans-Wolfgang Nickel. Hentschel, U. & Nickel, H-W. (eds.). Berlin: Schibri-Verlag, p. 263 - 281 19 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  15. Published

    Mit Pixel und Korn: DV-Ästhetik und DOGMA-Film

    Kirchner, A., 2011, Film im Zeitalter "Neuer Medien": Fernsehen und Video. Segeberg, H. (ed.). 1 ed. München: Wilhelm Fink Verlag, Vol. 1. p. 339-366 28 p. (Mediengeschichte des Films; vol. 7).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  16. Published

    Mobility, Media, and the Experiences of Airbnb’s Aesthetic Regime

    Bialski, P., 19.12.2017, Experiencing Networked Urban Mobilities: Practices, Flows, Methods. Freundendal-Pedersen, M., Hartmann-Petersen, K. & Perez Fjalland, E. L. (eds.). 1 ed. New York: Routledge Taylor & Francis Group, 5 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  17. Published

    Mobilizing Memes: The Contagious Socio-Aesthetics of Participation

    Simons, S., 2016, ReClaiming Participation: Technology – Mediation – Collectivity. Mathias, D., Anne, G., Otto, I. & Stock, R. (eds.). Bielefeld: transcript Verlag, p. 231–245 15 p. (Media Studies).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  18. Published

    Mockular

    Kaldrack, I. & Schmitt, T., 18.11.2013, Das Medium meiner Träume: Hartmut Winkler zum 60. Geburtstag. Adelmann, R. & Bergermann, U. (eds.). Berlin: Verbrecher Verlag, p. 283-303 21 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  19. Published

    Motion Capture

    Kaldrack, I., 2014, Wörterbuch kinematografischer Objekte. Göttel, D., Horstmann, F., Müller, J. P., Pantenburg, V., Waack, L., Wuzella, R. & Böttcher, M. (eds.). 1 ed. Berlin: August Verlag, p. 98-100 3 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  20. Published

    Ökologien des Machens: Zur allgemein-ökologischen Kritik der Welterzeugung bei Tim Ingold

    Hörl, E. H., 2016, +ultra. gestaltung schafft wissen. Doll, N., Bredekamp, H. & Schäffner, W. (eds.). 1 ed. Leipzig: E.A. Seemann, p. 49-58 10 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  21. Published

    On Knowing Too Much: Technologists´Discourses Around Online Anonymity

    Bialski, P., 2018, Non-Knowledge and Digital Cultures . Bernard, A., Koch, M. & Leeker, M. (eds.). Lüneburg: meson press, p. 143-157 15 p. (Digital Culture Series ).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review