Centre for Digital Cultures

Organisational unit: Institute

Organisation profile

The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.

The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:

  • Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
  • User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences? 
  • Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
  • Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
  • Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
  • Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
  • Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?

Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.

Topics

  • Transmedia
  • User and Audience Research 
  • Gamification
  • Common Media
  • Net based Public Broadcast
  • Hybrid Publishing
  • Computer Simulation
  • Artistic Research
  • New Teaching Formats
  1. 2013
  2. Published

    Empfehlungsregime: Zur Konvergenz von Subjektivierungsweisen im Coaching und in der digitalen Kultur

    Traue, B. C., 2013, In: Psychotherapie & Sozialwissenschaft. 15, 2, p. 67-91 25 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  3. Published

    Erfolgreiche Politik! Zwischen Macht und Ohnmacht – eine Einleitung

    Eckert, G., Novy, L. & Schwickert, D., 2013, Zwischen Macht und Ohnmacht: Facetten erfolgreicher Politik. Eckert, G., Novy, L. & Schwickert, D. (eds.). Wiesbaden: Springer VS, p. 11-30 20 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  4. Published

    Foul Play in Context: Cardsharps and Spoilsports

    Fuchs, M., 2013, Context Matters!: Exploring and Reframing Games and Play in Context. Mitgutsch, K., Huber, S., Rosenstingl, H., Wagner, M. & Wimmer, J. (eds.). Wien: New Academic Press, p. 76 - 88 13 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  5. Published

    Für das Politische in der politischen Ökonomie: Einleitung

    Freudenschuß, M. & Scheele, A., 2013, In: Femina Politica. 1, p. 9-20 12 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  6. Published

    Gamification - die Ausweitung der Spielzone

    Fuchs, M., 2013, In: DU - das Kulturmagazin. 839, 9, p. 82 - 87 6 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  7. Published

    Geschlechtsneutralität: Vom Verschwinden von Geschlecht in Tanz-Performances in Kontexten digitaler Medien

    Leeker, M., 2013, Choreographie – Medien – Gender. Angerer, M-L., Hardt, Y. & Weber, A-C. (eds.). Berlin: Diaphanes Verlag, p. 157-172 16 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  8. Published

    Goebbels's Voice

    Hagen, W., 2013, In: Forum Modernes Theater. 28, 1, p. 69-79 11 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Inkorporationskunst: Krise und Kuratoriat

    Beyes, T., 2013, What’s Next?: Kunst nach der Krise: Ein Reader. Hedinger, J. M. & Meyer, T. (eds.). Berlin: Kulturverlag Kadmos , p. 63-67 5 p. 014

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  10. Published

    Jahrbuch Fernsehen 2013

    Anschlag, D. (ed.), Cippitelli, C. (ed.), Hachmeister, L. (ed.), Kammann, U., Kubitz, P. P., Müller, P. (ed.) & Novy, L. (ed.), 2013, Berlin: Institut für Medien- und Kommunikationspolitik gHmbH. 464 p. (Jahrbuch Fernsehen)

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  11. Published

    Journalismus als „creative industry“? Medienpolitische Möglichkeiten & kreativ-wirtschaftliche Strategien

    Hachmeister, L., Novy, L. & Torun, O., 2013, Das Bauhaus kommt aus Thüringen: Kreativwirtschaft jenseits der Metropolen. Machnig, M. & Kiefer, D. (eds.). Köln/Weimar/Wien: Böhlau Verlag GmbH, p. 93-111 19 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  12. Published

    Journalismus in der digitalen Moderne: Einsichten - Ansichten - Aussichten

    Kramp, L. (ed.), Novy, L. (ed.), Ballwieser, D. (ed.) & Wenzlaff, K. (ed.), 2013, Wiesbaden: VS Verlag für Sozialwissenschaften. 251 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  13. Published

    Krise der Kunstkritik? Teil I

    Wuggenig, U., 2013, In: Kunstforum international. 40, 221, p. 80-91 12 p.

    Research output: Journal contributionsJournal articlesResearch

  14. Published

    Krise der Kunstkritik? Teil II

    Wuggenig, U., 2013, In: Kunstforum international. 40, 221, p. 114-123 10 p.

    Research output: Journal contributionsJournal articlesResearch

  15. Published

    Kritische Öffentlichkeit und ihre Herstellung

    Bunz, M., 2013, In: Zeitschrift für Medien- und Kulturforschung. 4, 2, p. 63-70 8 p.

    Research output: Journal contributionsJournal articlesResearch

  16. Published

    Listen, Zeit und Atmosphären. Die Kommentarlisten der japanischen Videoplattform Nico Nico Douga

    Bachmann, G., 2013, Quoten, Kurven und Profile : Zur Vermessung der sozialen Welt. Passoth, J-H. & Wehner, J. (eds.). Wiesbaden: Gabler Verlag, p. 115-143 29 p. (Medien - Kultur - Kommunikation).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  17. Published

    Lob des Berührens: Zur phantasmatischen Dimension der Elektrizität und ihrer Medientheorien

    Sprenger, F., 2013, Abendländische Apokalyptik: Kompendium zur Genealogie der Endzeit. Wieser, V., Zolles, C., Feik, C., Zolles, M. & Schlöndorff, L. (eds.). Berlin: Walter de Gruyter GmbH, p. 177-196 20 p. (Kulturgeschichte der Apokalypse; vol. 1).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  18. Published

    Ludic Interfaces

    Fuchs, M., Russegger, G. & Mañas Carbonell, M., 2013, Exploring Videogames: Culture, Design and Identity . Webber, N. & Riha, D. (eds.). Oxford: Inter-Disciplinary Press, p. 31 - 40 10 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  19. Published

    Medien Atmosphären: Zur Remediation von Sozialität

    Bachmann, G. & Beyes, T., 2013, Remediate: An den Rändern von Film, Netz und Archiv / At the borders of film, internet and archives. Doulis, M. & Ott, P. (eds.). 1 ed. Paderborn: Wilhelm Fink Verlag, p. 131-152 21 p. (Merz Akademie).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  20. Published

    Nähe und Empathie: Die Bilderwelten der Kamerafrau Judith Kaufmann

    Giesemann, B. (ed.), Kirchner, A. (ed.), Neubauer, M. (ed.) & Prümm, K. (ed.), 2013, Marburg: Schüren Verlag. 240 p. (Marburger Kameragespräche ; vol. 8, no. 8)

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  21. Published

    Narratives of Independent Production in Video Game Culture

    Ruffino, P., 2013, In: Loading... Journal of the Game Studies Association. 7, 11, p. 106-121 16 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

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