Institute of Culture and Aesthetics of Digital Media
Organisational unit: Institute
Organisation profile
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
Main research areas
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana.
- Critical Reviews › Research
- Published
[Rezension] Franke, Jürgen: Wie integriert ist die Bundeswehr? Eine Untersuchung zur Integrationssituation der Bundeswehr als Verteidigungs- und Einsatzarmee. Baden-Baden 2012
Spreen, D., 2013, Jahrbuch Innere Führung 2013: Wissenschaften und ihre Relevanz für die Bundeswehr als Armee im Einsatz. Hartmann, U. & von Rosen, C. (eds.). Berlin: Miles-Verlag, p. 392-396 5 p.Research output: Contributions to collected editions/works › Critical Reviews › Research
- Data set › Research
- Published
PeTAL-DTD
Warnke, M., Terstegge, C. & Wedemeyer, C., 2007Research output: Non-textual form types › Data set › Research
- Chapter › Research › Peer-reviewed
- Published
A Single Swing of the Shovel: Former West Proxies
Levin, B. & Tollmann, V., 2016, Former West: Art and the Contemporary after 1989. Hlavajova, M. & Sheikh, S. (eds.). Cambridge MA: The MIT Press, p. 519-534 16 p.Research output: Contributions to collected editions/works › Chapter › peer-review
- Published
Assistierte Kommunikation aus medienarchäologischer und biographischer Perspektive
Müggenburg, J. & Wagenknecht, A., 24.04.2025, Dis/Ability und digitale Medien: Interdisziplinäre Perspektiven auf Technologien, Praktiken und Zugänglichkeiten. Stock, R., Meier zu Verl, C., Şahinol, M., Spöhrer, M., Volmar, A., Wagenknecht, A. & Wiechern, A.-L. (eds.). Wiesbaden: Springer VS, p. 95-119 25 p. (Technikzukünfte, Wissenschaft und Gesellschaft / Futures of Technology, Science and Society).Research output: Contributions to collected editions/works › Chapter › peer-review
- Published
Between Drudgery and "Promesse du bonheur": Games and Gamification
Fuchs, M., 10.02.2017, New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2. Kowert, R. & Quandt, T. (eds.). 1 ed. London, New York: Routledge Taylor & Francis Group, p. 185-199 15 p. (Routledge advances in game studies).Research output: Contributions to collected editions/works › Chapter › peer-review
- Published
Cultural Politics of Games
Fuchs, M., 2021, Strategies in Contemporary New Media Art. Grau, O. & Hinterwaldner, I. (eds.). Berlin, Boston: De Gruyter Saur, p. 78-86 9 p.Research output: Contributions to collected editions/works › Chapter › peer-review
- Published
Home for Hire: How the sharing economy commoditises our private sphere
Bialski, P., 01.01.2017, Sharing Economies in Times of Crisis: Practices, Politics and Possibilities. Ince, A. & Hall, S. M. (eds.). Oxford: Routledge Taylor & Francis Group, p. 83-95 13 p. (Routledge Frontiers of Political Economy).Research output: Contributions to collected editions/works › Chapter › peer-review
- Published
Hören, was die Maschine hört
Großmann, R., 2022, Acoustic Intelligence: Hören und Gehorchen. Schürmer, A., Haberer, M. & Brautscheck, T. (eds.). Düsseldorf: Düsseldorf University Press, p. 83-94 12 p. (acoustic studies düsseldorf; vol. 5).Research output: Contributions to collected editions/works › Chapter › peer-review
- Published
Images of Feasibility: On the Viscourse of Climate Engineering
Schrickel, I., 15.06.2014, Image Politics of Climate Change: Visualizations, Imaginations, Documentations. Schneider, B. & Nocke, T. (eds.). Bielefeld: transcript Verlag, p. 363-382 20 p.Research output: Contributions to collected editions/works › Chapter › peer-review
- Published
Instrumentality: On the Construction of Instrumental Identity
Hardjowirogo, S.-I., 2017, Musical Instruments in the 21st Century: Identities, Configurations, Practices. Bovermann, T., de Campo, A., Egermann, H., Hardjowirogo, S.-I. & Weinzierl, S. (eds.). Singapore: Springer Science and Business Media Deutschland, p. 9-24 16 p.Research output: Contributions to collected editions/works › Chapter › peer-review