Institute of Culture and Aesthetics of Digital Media

Organisational unit: Institute

Organisation profile

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.

Main research areas

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation. 

The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana. 

  1. Published

    General Ecology: The New Ecological Paradigm

    Hörl, E. H. (Editor), 05.2017, 1 ed. London/New York: Bloomsbury Academic. 384 p. (Theory)

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  2. Published

    Genealogie

    Engemann, C. & Traue, B., 2014, DiskursNetz : Wörterbuch für interdisziplinäre Diskursforschung. Wrana, D., Ziem, A., Reisigl, M., Nonhoff, M. & Angermüller, J. (eds.). Berlin: Suhrkamp Verlag, p. 161-162 2 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  3. Published

    Gender studies im Rahmen gestufer Studiengänge: das Konzept an der Ruhr-Universität Bochum

    Gerding, M. & Röser, J., 2002, In: Journal Netzwerk Frauen- und Geschlechterforschung NRW . 13, p. 40-43 4 p.

    Research output: Journal contributionsJournal articlesResearch

  4. Published

    Gender-Rituale in der Mobilkommunikation von Jugendlichen

    Peil, C., 04.2011, Medien - Rituale - Jugend: Perspektiven auf Medienkommunikation im Alltag junger Menschen. Grimm, P. & Zöllner, O. (eds.). Franz Steiner Verlag, p. 59-79 21 p. (Medienethik; no. 9).

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearch

  5. Published

    Gender management, popular culture, and the military

    Thomas, T., 2009, War isn't hell, it's entertainment: Essays on Visual Media and the Representation of Conflict. Schubart, R., Thomas, T., Virchow, F. & White-Stanley, D. (eds.). Jefferson, N.C [u.a.]: McFarland & Company Publishers, p. 97-114 18 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  6. Published
  7. Published

    Geistesgeschichte der Technik: »Phantastisches von morgen« und die Höhenflüge des Tech-Kapitalismus — ein Erklärungsversuch

    Görlich, C., 2018, 10 Minuten Soziologie: Fakten. Gianna, B. & Anna, H. (eds.). Bielefeld: transcript Verlag, p. 133-146 14 p. (10 Minuten Soziologie; vol. 2).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  8. Published

    Gamification - die Ausweitung der Spielzone

    Fuchs, M., 2013, In: DU - das Kulturmagazin. 839, 9, p. 82 - 87 6 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Gamification and Governmentality

    Schrape, N., 23.06.2014, Rethinking Gamification. Mathias, F., Fizek, S., Ruffino, P. & Schrape, N. (eds.). Lüneburg: meson press, p. 21-46 26 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  10. Published

    Gamification: Geheimwaffe oder Bullshit?

    Fuchs, M., 01.01.2017, In: form Design Magazine. 269, p. 57-60 4 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

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