Institute of Culture and Aesthetics of Digital Media
Organisational unit: Institute
Organisation profile
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
Main research areas
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana.
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Ereignis
Warnke, M., 2012, Lexikon der Raumphilosophie. Günzel, S. (ed.). Darmstadt: Wissenschaftliche Buchgesellschaft - WBG, p. 100-101 2 p.Research output: Contributions to collected editions/works › Articles for encyclopedia › Research
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Creative Network Communities in the Translocal Space of Digital Networks
Smite, R., 05.2013, In: Human Technology. 9, 1, p. 4-21 18 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Goebbels's Voice
Hagen, W., 2013, In: Forum Modernes Theater. 28, 1, p. 69-79 11 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Listen, Zeit und Atmosphären. Die Kommentarlisten der japanischen Videoplattform Nico Nico Douga
Bachmann, G., 2013, Quoten, Kurven und Profile : Zur Vermessung der sozialen Welt. Passoth, J.-H. & Wehner, J. (eds.). Wiesbaden: Gabler Verlag, p. 115-143 29 p. (Medien - Kultur - Kommunikation).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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WhatsApp und das prozessuale Interface: Zur Neugestaltung von Smartphone-Kollektiven.
Denecke, M. & Otto, I., 2013, In: Sprache und Literatur. 44, 1, p. 14-29 16 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Foul Play in Context: Cardsharps and Spoilsports
Fuchs, M., 2013, Context Matters!: Exploring and Reframing Games and Play in Context. Mitgutsch, K., Huber, S., Rosenstingl, H., Wagner, M. & Wimmer, J. (eds.). Wien: New Academic Press, p. 76 - 88 13 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Bewegte Spiele: Zur Verschiebung des Verhältnisses von Spiel und Alltagswelt durch mobile Games
Schrape, N. & Fuchs, M., 2013, In: Sprache und Literatur. 44, 1, p. 69-83 15 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Lost in Translation: Leistungsfähigkeit, Einsatz und Grenzen von Emulatoren bei der Langzeitbewahrung digitaler multimedialer Objekte am Beispiel von Computerspielen
Loebel, J.-M., 01.09.2014, vwh-Verlag Werner Hülsbusch. 188 p.Research output: Books and anthologies › Monographs › Research
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Zukunft schreiben: Science Fiction und andere Zeitmaschinen
Hickethier, K. & Spreen, D., 1999, Berlin: Ästhetik & Kommunikation e.V. 124 p. (Ästhetik & Kommunikation; vol. 104)Research output: Books and anthologies › Special Journal issue › Research
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Online-Verstrickungen: Immanenzen und Ambivalenzen
Spreen, D. (Editor), 1997, 1 ed. Berlin: Ästhetik & Kommunikation e.V. 125 p. (Ästhetik & Kommunikation; vol. 26, no. 96)Research output: Books and anthologies › Special Journal issue › Research