Centre for Digital Cultures
Organisational unit: Institute
Organisation profile
The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.
The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:
- Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
- User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences?
- Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
- Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
- Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
- Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
- Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?
Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.
Topics
- Transmedia
- User and Audience Research
- Gamification
- Common Media
- Net based Public Broadcast
- Hybrid Publishing
- Computer Simulation
- Artistic Research
- New Teaching Formats
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Schwerpunkt ›Die Serie‹
Wentz, D. (ed.), Beil, B. (ed.), Engell, L. (ed.), Schröter, J. (ed.) & Schwaab, H. (ed.), 2012, Diaphanes Verlag. 184 p. (ZfM, Zeitschrift für Medienwissenschaft ; vol. 2/2012, no. 7)Research output: Books and anthologies › Special Journal issue › Research
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Schwinde(l)ndes Theater: Zur Installation "camera orfeo" von Penelope Wehrli
Leeker, M., 05.2010, Penelope Wehrli : Ich wohne in der Möglichkeit ; raum partituren. Bern: Benteli, p. 214 - 219 5 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Secret Agents: A Psychoanalytic Critique of Artificial Intelligence and Machine Learning
Apprich, C., 27.07.2018, In: Digital Culture & Society. 4, 1, p. 29-44 16 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Sehr geehrten Damen und Herren Abgeordneten, tun Sie endlich etwas für offene (Verwaltungs-)Daten!
Heise, C., 12.2014, Jahrbuch Netzpolitik 2014: Fight for your digital rights. Beckedahl, M., Biselli, A. & Meister, A. (eds.). epubli GmbH, p. 157-164 8 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Transfer › peer-review
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Selbstthematisierungen (in) der Kommunikationsgesellschaft
Traue, B. C., 2017, Geschlossene Gesellschaften : Verhandlungen des 38. Kongresses der Deutschen Gesellschaft für Soziologie. Lessenich, S. (ed.). Deutsche Gesellschaft für Soziologie, Vol. 38. 6 p. (Verhandlungen der Kongresse der Deutschen Gesellschaft für Soziologie; vol. 38).Research output: Contributions to collected editions/works › Article in conference proceedings › Research
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Sich in Gemenge verwickeln
Conrad, L., 12.2018, Wild Thing: Unordentliche Prozesse in Design und Wissenschaft. Mareis, C. & Windgätter, C. (eds.). Berlin: Kulturverlag Kadmos , p. 103-125 23 p. (DesignWissen; vol. 1).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Skin in the Game: Ästhetik der Dis/Korrelation: Über Shane Densons "Post-Cinematic Bodies“
Tollmann, V., 09.2023, In: CARGO Film/Medien/Kultur. 15, 59, p. 71-73 3 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Social Games: Privacy and Security
Fuchs, M., 10.2012, ICT Critical Infrastructure and Society: 10th IFIP TC 9 International Conference on Human Choice and Computers, HCC10 2012, Amsterdam, The Netherlands, September 27-28, 2012. Proceedings. Magda D., H., Whitehouse, D., McIver Jr., W. & Phahlamohlaka, J. (eds.). Amsterdam: Springer, p. 330-337 8 p. (IFIP Advances in Information and Communication Technology; vol. 386 AICT).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Social Media - New Masses
Baxmann, I. (ed.), Beyes, T. (ed.) & Pias, C. (ed.), 2016, Zürich: Diaphanes Verlag. 348 p.Research output: Books and anthologies › Collected editions and anthologies › Research