Centre for Digital Cultures
Organisational unit: Institute
Organisation profile
The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.
The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:
- Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
- User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences?
- Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
- Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
- Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
- Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
- Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?
Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.
Topics
- Transmedia
- User and Audience Research
- Gamification
- Common Media
- Net based Public Broadcast
- Hybrid Publishing
- Computer Simulation
- Artistic Research
- New Teaching Formats
Zeitungen von Format: Was mit der Umstellung auf das Tabloid-Format verloren geht
02.04.05
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Zeitreise: Studenten nehmen das Erbe der Stadt unter die Lupe
15.01.14
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War Games. Computer Simulation, Sovereignty and the Military (Lüneburg, 21.-22.02.14)
Claus Pias, Christoph Engemann, Sebastian Vehlken, Dierk Spreen, Niklas Schrape & Wolfgang Hagen
14.02.14
1 item of Media coverage
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Vortragsreihe Zukunft Digital: "Der Innovationsinkubator der Leuphana Universität Lüneburg"
22.01.13
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Von der Bildfläche verschwunden
Götz Bachmann & Michael Alexander Ballhaus
24.02.13
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Uni-Zentrum erhält drei Millionen Euro
Holm Keller & Sascha Spoun
30.01.13
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Theorie fürs Schwimmbad und unterwegs: Philipp Felschs Buch "Der lange Sommer der Theorie"
08.03.15
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Tagungsbericht: Ernstfall Computerspiel - Virtuelles Handeln und soziales Spielfeld
Florian Sprenger & Sebastian Vehlken
19.08.05
1 Media contribution
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Strahlung als Metapher Machen Handys krank?" - Im Kampf gegen Elektrosmog vermischen sich medizinische Diagnose und ideologische Kritik
05.03.04
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"Selbst Meese hat einen Punkt gemacht, den man einigermaßen nachvollziehen kann."
21.08.13
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Seid fruchtbar, aber später!: Social Freezing und die kontrollierte Gesellschaft
18.10.14
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Rundfunkbegriff mehr vom Internet aus denken - Medientreffpunkt Mitteldeutschland
07.05.14
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Review: Sean Cubitt, Daniel Palmer, and Nathaniel Tkacz (Eds) (2015) Digital Light. London: Open Humanities Press. ISBN 978-1-78542-000-9
01.01.16
1 Media contribution
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"Rethinking Gamification" - Innovations-Inkubator realisiert erstes Buch im eigenen Verlag
Mathias Fuchs, Sonia Fizek, Paolo Ruffino & Niklas Schrape
04.07.14
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Projekt Zukunft: Raus aus dem Hörsaal - rein ins Netz
Nishant Shah & Daniel Libeskind
02.03.14
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Pressevorschau: Das Wissenschaftsjahr 2014 - Die digitale Gesellschaft im Mai
30.04.14
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Neues Forschungsprojekt an der Universität Konstanz: Wie schaffen Medien Gemeinschaft?
02.01.15
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Neu auf Carta: Der Twitter Monitor
Leonard Novy & Stefan Heidenreich
28.10.14
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Nachdenken über Open Access
Marcus Burkhardt, Christian Heise, Nishant Shah & Mercedes Bunz
09.10.13
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Millionen-Förderung für internationales Forschungsprojekt an der Universität Lüneburg zur Untersuchung digitaler Kultur
Sascha Spoun & Holm Keller
30.01.13
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Millionen-Föderung: Leuphana erforscht digitale Kultur
Holm Keller & Sascha Spoun
29.01.13
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Menschen im Porträt: Andreas Ebert von der Firma Explainity
31.07.13
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Lüneburg: "Medienwandel - Was heißt das für Medienschaffende der Region?"
20.03.14
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Leuphana lobt Preis aus: was fällt Künstlern zum Urheberrecht ein?
27.12.12
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Leuphana-Konferenz zur veränderten Rolle von Archiven vom 15. bis 18. Januar 2014
10.01.14
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Leuphana erforscht digitale Kultur
Sascha Spoun & Holm Keller
05.02.13
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Kunststätte Bossard erhält Preis für digitale Kommunikation
21.03.14
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Komplexe Themen erklären: ZEIT ONLINE startet Video-Kooperation mit "explainity"
03.01.13
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Interview by Geert Lovink for the Institute of Network Cultures
Geert Lovink & Vera Tollmann
11.10.23
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Internet-Theoretikerin Bunz: "Datentransparenz politisch durchsetzen"
13.06.13
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Inkubator-Projekt "aera - breaking history" liefert tagesaktuelle Nachrichten aus dem Jahr 1914
04.07.14
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Hybrid Publishing Lab Notepad: Researching Scholarly Communication, Hybrid Publishing and Open Access
01.01.13
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GfM: Cutting Edges and Dead Ends - Workshop AG-Games (Lüneburg 11.-12.04-2014)
14.02.14
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Gamification: Spielen im Dienst. Wie die Kraft des Spiels auch für Unternehmen hilfreich sein kann.
01.01.15
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