Tourists' motives for gamified technology use

Publikation: Beiträge in ZeitschriftenZeitschriftenaufsätzeForschungbegutachtet

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Tourists' motives for gamified technology use. / Aebli, Annika .
in: Annals of Tourism Research, Jahrgang 78, 102753, 09.2019.

Publikation: Beiträge in ZeitschriftenZeitschriftenaufsätzeForschungbegutachtet

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Aebli A. Tourists' motives for gamified technology use. Annals of Tourism Research. 2019 Sep;78:102753. doi: 10.1016/j.annals.2019.102753

Bibtex

@article{94b5a88dfd6b468caec8b7e34ca57a96,
title = "Tourists' motives for gamified technology use",
abstract = "Game-related technologies have been discussed as a promising means for tourists' co-creation of meaningful experiences. However, little is known about tourists' underlying motivations for using gamified technologies. This study explores tourists' motives for engaging with gamified technology during a pleasure vacation. By employing a qualitative laddering technique based on the rationale of the means-end chain analysis, this study explores tourists' desired end values in using gamified features on a destination-related mobile app. The results show that gamified features help tourists to achieve several superior motivational goals and foster their interactions within the vacation destination. The findings of this study contribute to the understanding of motivational affordances of gamified technology and the underlying causality of why people use gamified technology.",
keywords = "Tourism studies, Gamified technology Usage motives Desired end values Means-end chain laddering Tourist experience, Gamified technology, Usage motives, Desired end values, Means-end chain laddering, Tourist experience, Sustainability Science",
author = "Annika Aebli",
note = "Publisher Copyright: {\textcopyright} 2019 Elsevier Ltd",
year = "2019",
month = sep,
doi = "10.1016/j.annals.2019.102753",
language = "English",
volume = "78",
journal = "Annals of Tourism Research",
issn = "0160-7383",
publisher = "Elsevier Ltd",

}

RIS

TY - JOUR

T1 - Tourists' motives for gamified technology use

AU - Aebli, Annika

N1 - Publisher Copyright: © 2019 Elsevier Ltd

PY - 2019/9

Y1 - 2019/9

N2 - Game-related technologies have been discussed as a promising means for tourists' co-creation of meaningful experiences. However, little is known about tourists' underlying motivations for using gamified technologies. This study explores tourists' motives for engaging with gamified technology during a pleasure vacation. By employing a qualitative laddering technique based on the rationale of the means-end chain analysis, this study explores tourists' desired end values in using gamified features on a destination-related mobile app. The results show that gamified features help tourists to achieve several superior motivational goals and foster their interactions within the vacation destination. The findings of this study contribute to the understanding of motivational affordances of gamified technology and the underlying causality of why people use gamified technology.

AB - Game-related technologies have been discussed as a promising means for tourists' co-creation of meaningful experiences. However, little is known about tourists' underlying motivations for using gamified technologies. This study explores tourists' motives for engaging with gamified technology during a pleasure vacation. By employing a qualitative laddering technique based on the rationale of the means-end chain analysis, this study explores tourists' desired end values in using gamified features on a destination-related mobile app. The results show that gamified features help tourists to achieve several superior motivational goals and foster their interactions within the vacation destination. The findings of this study contribute to the understanding of motivational affordances of gamified technology and the underlying causality of why people use gamified technology.

KW - Tourism studies

KW - Gamified technology Usage motives Desired end values Means-end chain laddering Tourist experience

KW - Gamified technology

KW - Usage motives

KW - Desired end values

KW - Means-end chain laddering

KW - Tourist experience

KW - Sustainability Science

UR - http://www.scopus.com/inward/record.url?scp=85069627694&partnerID=8YFLogxK

U2 - 10.1016/j.annals.2019.102753

DO - 10.1016/j.annals.2019.102753

M3 - Journal articles

VL - 78

JO - Annals of Tourism Research

JF - Annals of Tourism Research

SN - 0160-7383

M1 - 102753

ER -

DOI

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