The Serious and the Mundane: Reflections on Gamified CSR Communication.

Publikation: Beiträge in ZeitschriftenZeitschriftenaufsätzeForschungbegutachtet

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The Serious and the Mundane: Reflections on Gamified CSR Communication. / Trittin, Hannah; Fieseler, Christian; Maltseva, Kateryna.
in: Journal of Management Inquiry, Jahrgang 28, Nr. 2, 01.04.2019, S. 141-144.

Publikation: Beiträge in ZeitschriftenZeitschriftenaufsätzeForschungbegutachtet

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Trittin H, Fieseler C, Maltseva K. The Serious and the Mundane: Reflections on Gamified CSR Communication. Journal of Management Inquiry. 2019 Apr 1;28(2):141-144. Epub 2018 Aug 11. doi: 10.1177/1056492618790920

Bibtex

@article{cea76de54c514957b106eff12b4bcc15,
title = "The Serious and the Mundane: Reflections on Gamified CSR Communication.",
abstract = "We debate the strategic application of game elements to corporate messaging regarding societal and ecological concerns. We propose that gamified corporate social responsibility (CSR) communication is potentially well suited to create attention and involvement for corporate CSR initiatives. However, we argue that many gamification applications undermine their purpose and increase stakeholder suspicions about CSR. By debating the potential benefits and risks of gamified CSR communication, we aim to open the scholarly debate on the appropriateness of gamification in CSR.",
keywords = "Sustainability sciences, Communication, corporate social responsibility, CSR communication, gamification, play",
author = "Hannah Trittin and Christian Fieseler and Kateryna Maltseva",
note = "Research Council of Norway within the SAMANSVAR project {"}Fair Labor in the Digitized Economy{"} (Grant Nummer: 247725/O70)",
year = "2019",
month = apr,
day = "1",
doi = "10.1177/1056492618790920",
language = "English",
volume = "28",
pages = "141--144",
journal = "Journal of Management Inquiry",
issn = "1056-4926",
publisher = "SAGE Publications Inc.",
number = "2",

}

RIS

TY - JOUR

T1 - The Serious and the Mundane

T2 - Reflections on Gamified CSR Communication.

AU - Trittin, Hannah

AU - Fieseler, Christian

AU - Maltseva, Kateryna

N1 - Research Council of Norway within the SAMANSVAR project "Fair Labor in the Digitized Economy" (Grant Nummer: 247725/O70)

PY - 2019/4/1

Y1 - 2019/4/1

N2 - We debate the strategic application of game elements to corporate messaging regarding societal and ecological concerns. We propose that gamified corporate social responsibility (CSR) communication is potentially well suited to create attention and involvement for corporate CSR initiatives. However, we argue that many gamification applications undermine their purpose and increase stakeholder suspicions about CSR. By debating the potential benefits and risks of gamified CSR communication, we aim to open the scholarly debate on the appropriateness of gamification in CSR.

AB - We debate the strategic application of game elements to corporate messaging regarding societal and ecological concerns. We propose that gamified corporate social responsibility (CSR) communication is potentially well suited to create attention and involvement for corporate CSR initiatives. However, we argue that many gamification applications undermine their purpose and increase stakeholder suspicions about CSR. By debating the potential benefits and risks of gamified CSR communication, we aim to open the scholarly debate on the appropriateness of gamification in CSR.

KW - Sustainability sciences, Communication

KW - corporate social responsibility

KW - CSR communication

KW - gamification

KW - play

UR - http://www.scopus.com/inward/record.url?scp=85052559916&partnerID=8YFLogxK

U2 - 10.1177/1056492618790920

DO - 10.1177/1056492618790920

M3 - Journal articles

VL - 28

SP - 141

EP - 144

JO - Journal of Management Inquiry

JF - Journal of Management Inquiry

SN - 1056-4926

IS - 2

ER -

DOI