Preference for violent electronic games and aggressive behavior among children: The beginning of the downward spiral?
Publikation: Beiträge in Zeitschriften › Zeitschriftenaufsätze › Forschung › begutachtet
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in: Media Psychology , Jahrgang 14, Nr. 3, 07.2011, S. 233-258.
Publikation: Beiträge in Zeitschriften › Zeitschriftenaufsätze › Forschung › begutachtet
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TY - JOUR
T1 - Preference for violent electronic games and aggressive behavior among children
T2 - The beginning of the downward spiral?
AU - von Salisch, Maria
AU - Vogelgesang, Jens
AU - Kristen, Astrid
AU - Oppl, Caroline
N1 - ISSN 1521-3269
PY - 2011/7
Y1 - 2011/7
N2 - A one-year longitudinal study with 324 German third and fourthgraders was conducted in order to find out whether a preferencefor violent electronic games socializes children to become more aggressiveor whether aggressive individuals tend to select this type ofgame. Cross-lagged panel analyses suggest that children who wererated as openly aggressive at Time 1 intensified their preference forviolent electronic games over time. We determined that it could beruled out that this selection effect was due to a number of underlyingvariables ranging from ecological variables (neighborhood)to family variables (migration status, older brother) and childvariables (gender, self-esteem, level of achievement). Discussionfocuses on the emerging preference for violent electronic gamesamong children.
AB - A one-year longitudinal study with 324 German third and fourthgraders was conducted in order to find out whether a preferencefor violent electronic games socializes children to become more aggressiveor whether aggressive individuals tend to select this type ofgame. Cross-lagged panel analyses suggest that children who wererated as openly aggressive at Time 1 intensified their preference forviolent electronic games over time. We determined that it could beruled out that this selection effect was due to a number of underlyingvariables ranging from ecological variables (neighborhood)to family variables (migration status, older brother) and childvariables (gender, self-esteem, level of achievement). Discussionfocuses on the emerging preference for violent electronic gamesamong children.
KW - Psychology
UR - http://www.scopus.com/inward/record.url?scp=80052856673&partnerID=8YFLogxK
U2 - 10.1080/15213269.2011.596468
DO - 10.1080/15213269.2011.596468
M3 - Journal articles
VL - 14
SP - 233
EP - 258
JO - Media Psychology
JF - Media Psychology
SN - 1532-785X
IS - 3
ER -