Digital Tudor
Publikation: Beiträge in Sammelwerken › Aufsätze in Konferenzbänden › Forschung
Authors
Digital games are a rapidly growing cultural and social phenomenon. Game artists, museologists, and scientists with a background in 3D Visualisation, Creative Games, Heritage Studies, and Museum and Heritage Exhibition Design joined forces for a project to implement a complex structure of socio-historical knowledge about a tudor building in Manchester as a computer game.
The project investigates how a popular game engine can be modified to create Digital Heritage representations and how features which are popular and well known amongst dedicated gamers can be ported or modified to suit an interactive environment which corresponds to scientific standards.
The project investigates how a popular game engine can be modified to create Digital Heritage representations and how features which are popular and well known amongst dedicated gamers can be ported or modified to suit an interactive environment which corresponds to scientific standards.
Originalsprache | Englisch |
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Titel | EVA London 2009 : Proceedings of a conferenceProceedings of the 2009 International conference on Electronic Visualisation & the Arts. |
Herausgeber | Alan Seal, Suzanne Keene, Jonathan P. Bowen |
Anzahl der Seiten | 7 |
Verlag | BCS - The Chartered Institute for IT |
Erscheinungsdatum | 2009 |
Seiten | 58-64 |
ISBN (elektronisch) | 978-1-906124-17-5 |
DOIs | |
Publikationsstatus | Erschienen - 2009 |
Extern publiziert | Ja |
Veranstaltung | Electronic Visualisation and the Arts Conference - 2009 - London, Deutschland Dauer: 06.07.2009 → 08.07.2009 http://www.eva-london.org/publications/ |
- Digitale Medien - Digitale Kultur, Digitale Kulturen, Netzkultur , Medienkultur, Medienkulturen, Medienwissenschaften, Neue Medien, Soziale Medien, Medientheorie
- Transdisziplinäre Studien
- Kulturwissenschaften allg.
- Medien- und Kommunikationswissenschaft