Digital Tudor

Publikation: Beiträge in SammelwerkenAufsätze in KonferenzbändenForschung

Standard

Digital Tudor. / Fuchs, Mathias.
EVA London 2009: Proceedings of a conferenceProceedings of the 2009 International conference on Electronic Visualisation & the Arts. . Hrsg. / Alan Seal; Suzanne Keene; Jonathan P. Bowen. BCS - The Chartered Institute for IT, 2009. S. 58-64.

Publikation: Beiträge in SammelwerkenAufsätze in KonferenzbändenForschung

Harvard

Fuchs, M 2009, Digital Tudor. in A Seal, S Keene & JP Bowen (Hrsg.), EVA London 2009: Proceedings of a conferenceProceedings of the 2009 International conference on Electronic Visualisation & the Arts. . BCS - The Chartered Institute for IT, S. 58-64, Electronic Visualisation and the Arts Conference - 2009, London, Deutschland, 06.07.09. https://doi.org/10.14236/ewic/EVA2015.0

APA

Fuchs, M. (2009). Digital Tudor. In A. Seal, S. Keene, & J. P. Bowen (Hrsg.), EVA London 2009: Proceedings of a conferenceProceedings of the 2009 International conference on Electronic Visualisation & the Arts. (S. 58-64). BCS - The Chartered Institute for IT. https://doi.org/10.14236/ewic/EVA2015.0

Vancouver

Fuchs M. Digital Tudor. in Seal A, Keene S, Bowen JP, Hrsg., EVA London 2009: Proceedings of a conferenceProceedings of the 2009 International conference on Electronic Visualisation & the Arts. . BCS - The Chartered Institute for IT. 2009. S. 58-64 doi: 10.14236/ewic/EVA2015.0

Bibtex

@inbook{c10d7feebb434b72ad78d0062d5ae211,
title = "Digital Tudor",
abstract = "Digital games are a rapidly growing cultural and social phenomenon. Game artists, museologists, and scientists with a background in 3D Visualisation, Creative Games, Heritage Studies, and Museum and Heritage Exhibition Design joined forces for a project to implement a complex structure of socio-historical knowledge about a tudor building in Manchester as a computer game.The project investigates how a popular game engine can be modified to create Digital Heritage representations and how features which are popular and well known amongst dedicated gamers can be ported or modified to suit an interactive environment which corresponds to scientific standards.",
keywords = "Digital media, Digitale Kultur, Digitale Kulturen, Netzkultur , Medienkultur, Medienkulturen, Medienwissenschaften, Neue Medien, Soziale Medien, Medientheorie, digital Cultures, digital Culture, net culture, media culture, media cultures, media studies, new media, social media, media theory, Transdisciplinary studies, Cultural studies, Media and communication studies",
author = "Mathias Fuchs",
year = "2009",
doi = "10.14236/ewic/EVA2015.0",
language = "English",
pages = "58--64",
editor = "Alan Seal and Keene, {Suzanne } and Bowen, {Jonathan P. }",
booktitle = "EVA London 2009",
publisher = "BCS - The Chartered Institute for IT",
note = "Electronic Visualisation and the Arts Conference - 2009, EVA 2009 ; Conference date: 06-07-2009 Through 08-07-2009",
url = "http://www.eva-london.org/publications/",

}

RIS

TY - CHAP

T1 - Digital Tudor

AU - Fuchs, Mathias

PY - 2009

Y1 - 2009

N2 - Digital games are a rapidly growing cultural and social phenomenon. Game artists, museologists, and scientists with a background in 3D Visualisation, Creative Games, Heritage Studies, and Museum and Heritage Exhibition Design joined forces for a project to implement a complex structure of socio-historical knowledge about a tudor building in Manchester as a computer game.The project investigates how a popular game engine can be modified to create Digital Heritage representations and how features which are popular and well known amongst dedicated gamers can be ported or modified to suit an interactive environment which corresponds to scientific standards.

AB - Digital games are a rapidly growing cultural and social phenomenon. Game artists, museologists, and scientists with a background in 3D Visualisation, Creative Games, Heritage Studies, and Museum and Heritage Exhibition Design joined forces for a project to implement a complex structure of socio-historical knowledge about a tudor building in Manchester as a computer game.The project investigates how a popular game engine can be modified to create Digital Heritage representations and how features which are popular and well known amongst dedicated gamers can be ported or modified to suit an interactive environment which corresponds to scientific standards.

KW - Digital media

KW - Digitale Kultur

KW - Digitale Kulturen

KW - Netzkultur

KW - Medienkultur

KW - Medienkulturen

KW - Medienwissenschaften

KW - Neue Medien

KW - Soziale Medien

KW - Medientheorie

KW - digital Cultures

KW - digital Culture

KW - net culture

KW - media culture

KW - media cultures

KW - media studies

KW - new media

KW - social media

KW - media theory

KW - Transdisciplinary studies

KW - Cultural studies

KW - Media and communication studies

U2 - 10.14236/ewic/EVA2015.0

DO - 10.14236/ewic/EVA2015.0

M3 - Article in conference proceedings

SP - 58

EP - 64

BT - EVA London 2009

A2 - Seal, Alan

A2 - Keene, Suzanne

A2 - Bowen, Jonathan P.

PB - BCS - The Chartered Institute for IT

T2 - Electronic Visualisation and the Arts Conference - 2009

Y2 - 6 July 2009 through 8 July 2009

ER -

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